Together: Moon Escape · published · build 18754098
Big update today — Together Moon Escape just got a whole new way to communicate (and mildly annoy your friends): EMOTES!
You can now make faces, gestures, and questionable hand signs at each other while trying to survive the Moon’s charmingly lethal environments. Here’s a quick rundown of what’s new:
You can now:
Play rock-paper-scissors with your partner (and lose, obviously).
Throw the Heavy Metal horns like the true lunar rockstar you are.
Say “No” dramatically when your teammate suggests something stupid.
Give a thumbs up when they actually do something right (rare, but it happens).
Clap to celebrate victory... or mock failure. You decide.
And the big one — a Pointing Emote!
You can now literally point at something in the world, and it’ll ping a marker on your partner’s visor. Finally, no more “uhh... it’s that rock next to the other rock.”
All emotes work with keyboard/mouse and gamepad (yes, we tested it this time).
We’ve fixed a bunch of nasty bugs that were haunting the Moon. Here are some highlights:
Fixed the Great Lunar Crater death loop, where falling down used to respawn you halfway up a cliff with no way out. (You’re welcome.)
Split-screen co-op is back! You can now play with two controllers again. There’s a tiny bug where players sometimes swap screen positions between levels… but hey, life’s about perspective.
Cleaned up translations to clarify that the lever in level 3 must be held, not violently pushed.
Polished some level art, especially in the Slime Zone. A few stray decals went missing, probably devoured by slimes.
Added controller support to the emote wheel, because moon explorers deserve comfort.
Basically, we fixed about a thousand little things. (And probably created two new ones. That’s how it goes.)
The Steam Next Fest went way better than I could’ve hoped — the demo was a hit, and we tripled our wishlists!
Thank you so much for the support and all the chaos you brought to the Moon.
I’m a solo developer, so every wishlist, review, and comment helps a lot (and keeps me from turning into moon dust before release).
This project is now my main focus, and I’m pushing hard to launch the full version around March — assuming I don’t get lost in the crater again.
Thanks for playing, thanks for laughing, and please, don’t point at me with the emote too much. It’s unsettling.
– 🧑‍🚀 [Carlos Coronado]
Solo dev, moon survivor, bug collector.