Snow Resort Simulator · published · build 23273557

All AI-generated assets have been removed. This applies to both in-game content and all branding and marketing materials on our Steam page. Everything has been replaced with assets created by our own team or purchased from independent artists.
Cash register mechanic extended to hotel check-in and check-out. Guests can now pay for their hotel stays using either credit card or cash, just like in the shop.
Check-Out system added. Guests now pay for their room services, orders, and used products at check-out before leaving.
Room card UX improved. Cards now display accumulated tips, fireplace status, daily room price, and which optional tasks have been completed.
Online reservation UX improved. Assigning a guest to a room with an existing online reservation now shows a warning — cancelling the reservation comes with a penalty if you choose to proceed.
Room variety increased. More diverse trash types added inside hotel rooms.
Economy rebalanced for rooms and room upgrades.
Hotel entrance improved — both visually and functionally. The lobby and entrance area have been redesigned for a better experience.
Breakfast added. Guests can now place breakfast orders from their rooms in the morning. New breakfast items and a simple preparation mechanic have been introduced.
Delivery Worker added. A new worker role dedicated to delivering breakfast and room orders.
Worker naming added. You can now give your workers custom names, visible on their name tags.
Worker boost mechanic added. During high guest traffic, you can pay workers a bonus to speed up their order delivery.
2 new characters added.
Outside housekeeper spawn point fixed. The housekeeper was spawning too far from the guesthouse rooms and couldn't complete her tasks in time — she now starts much closer and cleans significantly faster.
Energy Drink added. For players who prefer not to use the snowbike, consuming an energy drink increases your movement speed by 1.5x for the entire day.
New slot machines added. Two new slot machines added to the hotel. Lobby layout has been updated accordingly.
Key mapping added to the Settings panel. You can now rebind all major in-game keys. (Accessibility)
Food order UI improved. Now displays order price with area-specific visual changes.
Customer injury quest now more noticeable. An attention-grabbing sound plays at the start of the quest, and the injured customer now has voice audio as well.
Worker stuck bugs resolved. Safeguards added to prevent sticking from recurring.
Housekeepers occasionally skipping optional room tasks — fixed.
Bar and restaurant workers rarely stopping despite items being in stock — fixed.
Room order tray appearing full when empty — fixed.
Adding french fries not updating the order total — fixed.
Dozens of small improvements made based on community feedback and internal requests.
Controller support is being targeted for completion with the next update.