The major 0.07 update for Operator is just around the corner and as requested by the community we will showcase the new content first, then by the end of the week we will showcase new features coming in this update.
Its been longer than expected to get this update out and we apologise for keeping you in the dark for so long. We had experienced many technical pushbacks and delays which forced us to wait, rewrite and reimplement systems we were relying on mainly for optimisation reasons. During that time we started working on the core gameplay and polishing as many systems as we could. You will find that this new update is the smoothest the game has ever been, not just in FPS, but in the core gameplay itself.
We know you are all excited for the new update and the release date will be announced when the update trailer drops sometime very soon.
In this update we have 3 brand new PVE maps:









If you played the community testing branch these maps have gotten a make over not only graphically but in optimisation as well.
Additionally for those who like to PvP, we have added 2 brand new PvP maps!




We've rebuilt the old outdoor shooting range that was featured in the early builds of Operator. It was removed due to being a large, mostly empty space that tanked FPS. Now it's been redesigned from the ground up into an accessible, dense, and playable area that will be expanded in the future.
There are 2 types of Shoothouses, Linear and non Linear. Both can be randomised with a push of a button.
Here is a short video showcasing some of the currently available combinations on the non linear shoothouse!
Watch on YouTube


The Range Computer, located outside the start of each shoot house, displays the Reset and Randomize buttons, the number of targets and civilians hit, your time, and a history of previous runs.

with special sniper targets 1300-3000 metres away



We've reimagined the lighting on Clean House both day and night. Cleaned it up to present a more realistic look.


Here you can see the optimised real-time soft bounce lighting on the ceiling.


Additionally, we have darkened up the Darkwaters map at night and added the same improvements to lighting



Over 250 new character customisation options including camo variations, new vests, new battlebelts, new clothing and new headgear!
Over 120 new weapon mods!
There will be a separate section in the patch notes listing every single new character and weapon mod as previously requested by the community in the past.
Slick and effective, flat shooting with a lightweight trigger. Deliver quick and rapid shots on target in style.
Watch on YouTube
Control the action of the shotgun like you're really holding it. Pump every load and fire it everywhere.
Watch on YouTube
Firing over 1,080 rounds per minute the APC 9 empties its entire load quicker than the enemy can react.
Watch on YouTube
Coming with a 100 round nut sack and 200 round box mag you can now effectively suppress the enemy.
Watch on YouTube
height over bore anyone?
Watch on YouTube
We hope you enjoyed the content we have showcased in this post, stay tuned for more devlogs to come in the near future!
In the next devlog we will go over the new features and showcase the more technical details of the upcoming update, as well as reveal the new highly detailed gore, improved AI behaviour and ragdolls.
Thanks for stopping by. On behalf of everyone at Vector Interactive, we thank you for your support and wish you a great rest of your day.
Vector Interactive