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Pillars of EternityEventsPatch 1.3.9.4 is Live on the Public_Beta Branch
Community

Patch 1.3.9.4 is Live on the Public_Beta Branch

Pillars of Eternity · published 6 May 2026, 17:09 UTC

All eventsPlayers around this dateRead on Steam

Greetings Watchers,Today we are releasing Patch 1.3.9.4 in the Public Beta on Steam, GOG, and Xbox PC. To check out the latest changes and bug fixes, please make sure you are on the Public Beta Branch.To opt in to this current update, use the Public Beta branch.STEAM:

  1. In your Steam Library Right click on Pillars of Eternity, and select "Properties"

  2. Select the "Game Versions & Beta" Tab, and click the "public_beta" branch.

Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.If you come across any issues, please contact us at

support.obsidian.net

Beta Patch Notes 1.3.9.4

Combat and Mechanics – Turn-Based Mode Specific

  • Prone status in TBM will now include an additional 3 initiative delay on the victim.

  • On cast tick for several TBM pulsing AOEs should now apply properly.

  • Spiritshift no longer lasts indefinitely on enemies in TBM.

  • Traps with ticking behavior should now work properly in TBM.

  • Wall of thorns should no longer behave in real time in TBM.

  • Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.

  • Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.

  • Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.

  • Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.

Visual and Audio

  • SFX for Wall of Thorns should now play at the proper time in TBM.

  • Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.

User Interface and Interaction

  • Combat in TBM will no longer pause when tutorials appear.

  • User cursor will no longer show the movement indicator when quitting out to the main menu.

  • Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.

  • Ability tooltips will now display “Action used” in TBM when the user has no action point.

  • Free action abilities will now indicate when the free action has already been used for the turn.

  • Tooltip for toggle TBM button on the HUD now indicates its bound key.

  • Current turn indicator will no longer display on the master when it is their pet’s turn.

  • Arrow for collapsing center HUD element no longer clips with character portraits.

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