Hello everyone, we hope you’ve all been doing well. While starting work on the 3rd DLC of Terraformers, we decided to first do an update focused on community requests, and we are quite excited to show you what we have prepared!
The community has long requested to have a way to see when a project was unlocked. The Marsyclopedia will now display a small number next to the name to indicate at what Mars level it was unlocked. Thus, we also added the current Mars Level and points required to reach the next level in this screen.

In addition to this, we have categorised content which is only accessible through events or leaders in their own category, so it is clear how you can access that content in-game.
And finally, we have added all the content for which we were previously not sure how best to display. Now you will be able to see every project, including the location-specific ones like landmark upgrades and city mines. All the DLC content has been added to the Marsyclopedia, as it was missing until now.
Another highly requested feature was a way to “tag” future city locations as favourites to help plan ahead and find a good location back easily. You’re now able to do just that in all unsettled cities. You can now mark landmarks as favourites too. You can choose a colour for them so you can plan different future cities with their expansions, and when you finally settle the city, it will automatically pick the colour you chose.


The “favourite” star icon will be visible on the map and in the overview popup. In the overview popup in the cities tab, you will now see all city locations which you have discovered. For convenience, at the top will be your cities, then your favourite locations and then all other locations. To further improve, we have added all the slots and their contents in the city locations in the overview popup, so now you can see at a glance if a city has rocks or special slots.

Continuing with community requests, we’ve added that if you hold the import/export button, you can now quickly form multiple trade routes (also works on gamepad). You can also click and drag in the region between the export and import buttons to change the amount even faster!

While expanding your city, it’s now possible to expand to multiple locations without needing to re-select the expand-button.

We’ve also added a “build all dikes” button on the flood warning popup so you don’t have to go around and look for the important ones to build if you are far in the game and can afford them all at once.

Another change is the way that projects’ special abilities display how much they are currently providing. Previously, this was a line in a project’s details popup, which was often confused with the default production of the building, and thus, we would get a lot of bug reports of buildings not working. Now this production will be displayed directly after the special ability’s description.

To keep the game fresh and even more replayable, we have added 17 new modifiers to the weekly challenge, which will test your wits. A community request we saw was to propose longer weekly challenges (challenges in which the goal is set higher), and we’ve added just this! Now a challenge has a chance to be “long” and will have its goal increased. These new effects will start with the next challenge (on the 26th of May).

We have also added 6 new projects and a new surprise game event, which we hope you’ll find as fun as we did (hint is in the artwork of this devlog!).
And of course, we also did other polishing and solved bugs. You can find the full list of changes below. Some of the important ones are a fix to the fullscreen crash for some, and a fix to the volcano spawning (often there would spawn fewer volcanoes than we intended).
Finally, we would like to take the opportunity of this update to thank the many members of the community who have been commenting, theory crafting, bug hunting, idea sharing, new player helping … Your participation has been invaluable to us and helped both with motivation and improving the game. There are too many of you to mention all, but we extend a special thanks to gussmed, chic.aeon, Petera1289 and exintc97, Najy76 on Steam; as well as EchoMirage, Red Fox, Rorshach, Jctheluddite, Ravage_mk2, Seinbeisser, bmij, Velhida, on Discord.
And with this, on to making the 3rd DLC! We’re happy with its design, but there’s a lot of work to add it all to the game, hopefully, we’ll have more to share in a few months!
Love you all!
Asteroid Lab team