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IRON REBELLION›Events›IRON REBELLION 1.0 LAUNCH!
News

IRON REBELLION 1.0 LAUNCH!

IRON REBELLION · published 21 months ago

All eventsPlayers around this dateRead on Steam

Iron Rebellion 1.0


Buckle up and get ready to experience piloting a 40 ton war machine like never before. After almost 8 years of development Iron Rebellion is officially out of Early Access! and into 1.0!

We spent the last 5 months ironing out any and all bugs and issues, so that every switch you flip and lever you pull has a tangible impact, making the whole experience feel more connected and responsive than ever before.

Major pillars of the game that we’ve addressed in the update:

Leaderboards
We’ve implemented multiple player stats such as your kills, favorite weapons, maps and more. This addition lets you put yourself directly against other pilots and compare achievements.

Matchmaking
Reworked from the ground up, making for smoother match to match transitions, letting people choose new maps, swap teams easily and automatically join quick matches.
A new match slot system lets you configure matches however you like—whether 1v4 bots, 2v4 players, or classic 1v1.

A.I. Overhaul
AI was massively improved with added difficulty options. Bots now manage multiple targets and predict your movements making it challenging to play against at high difficulties. We’ve had very positive feedback from early testers.

Game feel

We refined multiple small details, reworked and unified callouts, mechs now break into chunks on death, besides that we’ve improved audio mastering, completely redesigned most UI and screens to look and feel better.

Communications
Systems reworked to indicate all the relevant information to players in both lobby and in matches, You’ll now immediately see who’s talking and easily mute others - no more guesswork or searching through menus.

Unlock system
A new unlock / progression system designed to reward you for your achievements and gradually onboard players without being overwhelming.

Performance improvements
Tons of systems were optimized, simplified and updated to be more efficient and cleaner, as well as various graphical fixes, boosting frame rates and reducing headset battery drain.

Balance
Almost every weapon and game element received varying adjustments, making loadout combinations and your mech’s design’s choices even more important than before.

Map improvements
We spent a good amount of time improving visuals in multiple maps, tuning and adjusting pickups for better balancing, optimizing for smoother gameplay.

And as always if you have any feedback or just simply want to join our community https://discord.gg/WJKSETT

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