Super Fantasy Kingdom · published
Hey everyone 👑
this is the final patch of the release week frenzy. Some great quality of life stuff this time:
The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.
One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked already, and it helps you to unlock more of them for all other heroes as well.
And then we have the usual improvements in clarity: A new tutorial for fate and the undead graveyard function, the markers are more noticable, and multiple descriptions have been improved.
It does also seem like the balance is finally getting into a better spot. I am so happy to see more of you having fun with the game now, and there also seems to be a lot less frustration. Looking back at this week, I think the progress has been phenomenal. Eight patches with substantial changes in seven days. Also, how we had no big or game-breaking bugs. I rarely talk about it, but this is my first game. I should be proud about that.
I'd love to take this energy and determination into the whole early access period, but I will need your help on the next steps. Please come into Discord and help with suggestions for new and existing content. Do not forget to leave a review, that helps so much. Or share the game on any other way.
But, due to popular demand, I will take it a bit slower now 😅 After all his patience with me, I do want to take Mio on some trips. And I do have a few "I'll do that after release" appointments next week.
Hope you have a great weekend! ːsfk_mioː
Feryaz
Clicking on the "Enter Tavern" banner skips the tavern animation
Hero equipment slots are unlocked by total glory now
Further improved armory chances so it's more likely to get one of each first
All siege engines have individual coin costs now
Added a tutorial for fate selection
The graveyard gets explained during the undead tutorial
The markers are a lot more noticable
Evolution building vanishes if the evolved unit is gone
Item Rejuvenation cannot be equipped by mana units
Added targeting mode for units that attack a fixed position
Curse requirement description a little more clear
Undead Hunter upgrade improved description
Humans reduced some star requirements
Thickets removed flowers so it looks even less like a bush
Removed the special job auto-disable thing
Paladin increased base damage
Bone Golems are slightly slower
Demon Spider reduced damage slightly
Dragon's fireball does not apply burning anymore
Dragon's fireball vanishes on his death now
Gyrocopters's bomb vanishes on his death now
Magister reduced damage very slightly
Phoenix comes 10m closer now
A lot of monster adjustments in the last week
Fixed Mort last quest step
Fixed negative faith maybe
Fixed pause menu corpse keyword
Fixed training grounds not clickable
Fixed experience scroll not clickable
Fixed flag mode button vanishing when hovering lumberyard or farm
Fixed Crossbowman not displaying pierce stat
Fixed Dryad applying water damage instead of plant damage
Fixed inactive swarms being hoverable
Fixed Humans geologist hut description
Fixed fate selection cards border
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.