Hey everyone 👑
here are the patch notes for yesterday's patch. Sorry for the delay this time.
The big change is that all deposits are explained in the pause menu glossary now. That should help with multiple questions that came up repeatedly, such as how to get more thickets and especially how the undead economy works. The mini-boss fight and the upgradable buildings in the world are also more clear now.
The balance finally seems to be becoming better as well. I see a lot more of you are having fun with the game now and are not as stuck anymore. That is more like the game was meant to be played. Of course, it's still not perfect and I'll keep working on it.
But the big focus of this patch was fixing bugs. I've tried to fix the ones with the most influence on your runs. When you get a relic and it does not work, that can potentially doom a run. So this should also help with balance of course.
Next patch is already in testing and should be released later today.
Feryaz
Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms
Added another early super metal to both kingdoms
Added another shard chest to both kingdoms
Miniboss improved description to include the rules of the fight
Upgraded buildings in the world explain what they do
Undead increased natural spawn limit of bloats to 2 to support Big Daddy
Cadus increased speed
Bone Golem cannot be sacrificed anymore
Bloat Book cannot be sacrificed anymore
Bone Golem cannot be buried anymore
Bloat Book cannot be buried anymore
Scarecrow is categorized as Support now
Demon Spider reduced damage slightly
Dragon's fireball vanishes on combat end
Gyrocopters's bomb vanishes on combat end
Gyrocopter reduced speed slightly
Phoenix reduced self-heal
Monster Ghost reduced damage
Monster Devil reduced armor 33 -> 0
Monster Headless reduced speed slightly
Monster Qilin reduced speed slightly
Monster Rogue reduced speed slightly
Monster Shaman reduced damage slightly
Fixed workers refusing to stop working a job (mostly on the first day)
Fixed Humans geologists not working without flag
Fixed Humans cannot build kingdom buildings multiple times
Fixed Humans dialogue with Merchant missing actor
Fixed Undead upgrade buildings being clickable before reaching them
Fixed Undead pirates could be sent out before unlocking them, but never came back
Fixed Undead Mort task at hospital not working
Fixed training grounds wanting to train sacrificed units
Fixed hospital reviving sacrificed units
Fixed hospital reviving units in graveyard
Fixed unit sheet not displaying the right damage type
Fixed unit sheet hover damage of units without attacks
Fixed Amulet of the Dead not working at all
Fixed Banshee attack description not mentioning fear
Fixed Big Daddy only working if there are more than 13 rats
Fixed Brazier not applying the burn effect every time
Fixed Cadus one upgrade not stating what about minions gets buffed
Fixed Selene upgrade description not using passive form of freeze effect
Fixed Werewolf attack rank description being incorrect on rank 0
Fixed staying in the undead kingdom after resetting save data
Fixed quest progress being rounded up in some cases
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