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Sky Oceans: Wings for HireEventsPatch Notes 1.0.6 ver. 0.9.172
Game update

Patch Notes 1.0.6 ver. 0.9.172

Sky Oceans: Wings for Hire · published 12 Apr 2025, 21:18 UTC · build 17883465

All eventsPlayers around this dateRead on Steam


---------------------------------------------
Changelog delivery 24/03/2025
All these changes are available as:
Steam Build 17883465 (ver. 0.9.172)

For all platforms:

Others:

  • Error when overwriting an existing saveslot and cancelling the action. Game still overwrites the save file

---------------------------------------------
Changelog delivery 24/01/2025

All these changes are available in the patch 1.0.6 for Steam and NSW patch 1.0.3
For all platforms:

Gameplay:

  • Fix: Glenn clips into his bed when getting up during the attack on Blossom
  • Fix: Unable to find all 18 trash pirates in the Kiezel Fracture
  • Fix: Gulliven's opening line gets cut off too quickly when approaching Stalkista
  • Fix: Side quest marker can be seen on screen during scene approaching Stalkista
  • Fix: No side quest waymarker back to Dead Rock at the end of "The Brother and the Dreamer"
  • Fix: Lots of flickering when flying around Zabutyy Outpost in the overworld
  • Fix: Game judders when flying through the wind wall tunnels
  • Fix: Bucket's profile picture keeps disappearing in conversation after he joins the crew
  • Fix: Unable to leave Zabutyy after completing the Ancient Ruins, leading to a progression blocker
  • Fix: Scene with Garrote leaving the Furnauts replays if you return to Zabutyy, and can lead to a blocker
  • Fix: Blocker if you click through the dialogue quickly during the scene when Glenn confronts Julian
  • Fix: Issues with unlocking arts early in the game
  • Fix: Have to unpause the game twice when returning to the game from the pause menu

Combat:

  • Fix: Enemy image incorrectly appeared as Vanessa during combat with an Alliance Airship
  • Fix: Enemy airship invisible when attacked by the Aerius Purge art
  • Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
  • Fix: Issue with enemies healing each other during combat
  • Fix: Entered combat just as was destroying an extractor in Yaatana led to a blocker
  • Fix: Early game the hit percentages for machine gun attacks are far too low
  • Fix: Allies and enemies often target incorrect characters during Yaatana
  • Fix: Multiple issues when using Zenith's Death From Above art
  • Fix: Enemies often get stuck in a loop of constant evading when on low health

Others:

  • Fix: No translation error in the in the combat section on the key bindings page
  • Fix: Mouse wheel too sensitive on the Key Bindings page

PC Only

Steam Deck:

  • Fix: Intro animation and story intro do not play
  • Fix: In game videos sometimes don't play properly on Steam Deck

---------------------------------------------
Changelog delivery 14/01/2025
All these changes are available in the patch 1.0.6 for Steam and NSW patch 1.0.3

For all platforms:

Combat:

  • Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
  • Fix: Fio always gets given multiple buffs at the start of the second turn of combat

Others:

  • Fix: Audio alarm starts earlier in the cutscene of Esmeralda being triggered

PC Only

Quests:

  • Fix: Bucket achievement

Others:

  • Add: Cloud Save activated

---------------------------------------------
Changelog delivery 13/12/2024
All these changes are available in the patch 1.0.4 for Steam and NSW patch 1.0.3

Combat:

  • add: Implementing arsenal in Airship combat
  • fix: SFX basic attack Airships does not exist
  • fix: Errors using Cruel Wind (Any Level) on Alibatross and Lizardwaks
  • fix: If we use Purify (Any level) on an Alibatross or Lizardhawk, the enemy will freeze while receiving the attack.
  • fix: Errors with the unlocking and cost of arts
  • fix: Restriction success of Art Unique 3 from Tomoko (S. E. Down)
  • fix: Portrait of our character goes up if we cancel the selection of a target of an arsenal item.
  • fix: Errors with ‘Angel of Fire LVL 2’ and ‘Inferno LVL 3’.
  • fix: Errors with ‘Tempest’ and ‘Flood’.
  • fix: Status effects icon stays on
  • fix: Errors in Tomoko's Unique.
  • fix: If we use the unique of Mica lvl2, the level icon will not be displayed because the name of the art is too long.

General:

  • add: at the end of the end credits, go to the Splash screen instead of the Title Screen
  • fix: Doc incognito has no portrait in build

Exploration:

  • fix: Jittery Nimbus escape timeline

---------------------------------------------
Changelog delivery 09/12/2024
All these changes are available in the patch 1.0.4 for Steam and NSW patch 1.0.3

General:

  • fix: Speaking with Marco on our way to Nexus 3 creates a breaker
  • fix: No SFX during intro cutscene
  • Change: Added BGM: Shipyard Sneaking
  • Change: Added BGM: Battle Anticipation
  • Change: Traditional Chinese logo implemented
  • fix: Visiting Edmund's airjet at Colmena on our way to Nexus 3 creates a breaker
  • fix: Added localization for Resting and Overworld.
  • Change: Added Traditional Chinese to Switch build (hidden)
  • fix: Several character portraits not visible: Vernier, Julian (Blossom), Gulliven (Blossom), Nexus, Admiral Lehmann, Gigadrone

Combat:

  • fix: Target for Fio's Unique is in the incorrect position
  • fix: UI wrongly shows Angel of Fire 1 when using AoF 2 or 3
  • fix: Dillon's Unique lvl 2 and 3 do not show their VFX
  • fix: Uniques do low damage (balance)
  • fix: Alibatross and its HP bar invisible during Cryobeam animation
  • fix: Glenn's Unique lvl.2 with out of position VFX, Unique lvl.3 with no VFX.
  • fix: Lightning Shot lvl.1 and 2 has the shot coming from behind the airjet. Lvl.3 doesn't show the shot nor the enemy.
  • fix: Coriander's airjet is invisible during exploration and combat.
  • fix: Lizardhawks have no animation during combat
  • fix: Mira's Unique shows her transport immobile and target airjet invisible
  • fix: Icon for Status Effect stays on
  • fix: It is possible to perform two actions for the same pilot in a round if the player selects normal attack/art and then changes it to evade
  • fix: Garrote's Unique shows Freezing round animation at any level.
  • exploration and overworld:
  • fix: Audio and Music cuts off during Stalkista
  • fix: No SFX in cutscene when door opens to Dirfeather's lair

Management:

  • fix: Item Packs console errors

---------------------------------------------
Changelog delivery 29/11/2024
All these changes are available in the patch 1.0.3 for Steam (and future NSW export)

For all platforms:

General:

  • fix: "C" appears incorrectly when Bucket is talking to Glenn
  • fix: Setting text in the top left is cut off after changing language to either French or German
  • fix: Changing language doesn't update the Confirm or Close prompts
  • fix: Close text appears twice on tutorials when using a controller
  • fix: Tutorial for Garrote's smoke screen appears before combat where he isn't selectable
  • fix: Skip's input not visible on credit screen
  • fix: Returning to Glenn's room after leaving the house makes the camera stay still.
  • fix: When pausing and then unpausing in a cinematic vignette, the text and dark filter remain active.
  • fix: Two NPCs standing inside each other in Zabutyy Outpost

Settings:

  • fix: The vertical speed sliders for both walkable and scan are set to 0.1 by default.
  • fix: Selecting Reset on the Controls screen sets the Camera Speed to 0.1
  • fix: Comma, full stop and hash key appear blanked when assigned on the Key Bindings page
  • fix: Lower the default graphics settings, Full game and Demo

Combat:

  • fix: Combat results screen briefly flashes up every time you load into the overworld in the Nimbus
  • fix: Combat UI errors if we use the status button when we are selecting art, attack target or arsenal item
  • fix: If we use a healing item and an ally just dies, the item will be spent and we will have a member KO'd but his HP is not 0.
  • Change: Cinematic acceleration input now is a toggle
  • Add: Battle speed up tutorial
  • Add: asset FFWD/X2 in combat cinematic acceleration
  • Fix: When using the acceleration of the combat cinematic, when we attack a normal attack, only the first hit will be shown (we still hit 3 but only 1 is shown).
  • fix: Advantage does not work in Airships combat.
  • fix: Text description cut off for the Thunder-Proof item
  • fix: Issue seen with the Toxic Round art
  • fix: The coriander undead ship is not visible in exploration or combat.
  • Fix: Blank screen after spending a turn in Stone Forest

Exploration and Overworld:

  • Change: Mica's ability lasts for a given time activated.
  • fix: Alibatros do not seem to detect the player in Grinding
  • fix: If from the Nimbus we go out to the OW, the speedometer looks black.
  • fix: Timeline errors in Blossom battle
  • fix: Zombie Airjets fly rotated 90° in exploration (Gates of Oblivion)
  • fix: Screenshot for the Hunting Grounds 2 is incorrect

Quests:

  • fix: Lizardhawk Breast not dropped on grinding 3
  • fix: Text gets cut off after completing a side quest
  • fix: Failing any of the first Nexus trials will restart you back in the Nimbus outside the Nexus

Management:

  • fix: No way to remove the custom map marker when viewing the map
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