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Mega City Force - Digital 80's ArtbookEventsMega City Force | Janitor & Tunnels Update
Major update

Mega City Force | Janitor & Tunnels Update

Mega City Force - Digital 80's Artbook · published 22 Mar 2024, 15:00 UTC

All eventsPlayers around this dateRead on Steam

Hello Agents!

Following the development of the game and according to the roadmap we have shared back when we first released the game, today we’d like to present our third free expansion of Mega City Force, this is the Janitor & Tunnels Update, it comes with a new agent with unique abilities, a new bonus level, more music, a new random event and some QoL & Bug Fixes!

➕ New Content

  • New optional level: Tunnels

Located after finishing the Japantown Level, similarly to other bonus levels, the entry to this level will be highlighted after defeating the bosses of Japantown at any difficulty level and any mode.

  • New unlockable agent: Janitor
  • An alternative random event has been added
  • 2 new collectable tracks

🛟 QoL improvements

  • Parked vehicles are now immune to melee weapons, so there is no need to worry about exploding cars while performing melee attacks near them.
  • Now, when using a Reroll in the shop the upgrades in the cart will become locked, meaning that conveniently they will not reroll but also that they cannot be removed from the shopping cart.
  • Purchasing the Body Armor upgrade in the shop, now will not only increase the max health capacity, but also increase the current HP by 5.

⚖️ Balance

  • Decreased Factory boss money drop from 350 >> 300.
  • Increased Prison boss money dropped from 330 >> 350.

🛠️ Fixes

  • Minor visual fixes like missing shadows and enemy skin variants.
  • Hitbox size of Sawbot, Nailbot and Sparkbot slightly reduced to match better their sprite.
  • Fixed some occasional rounding errors in Accuracy and Stamina percentage values of the weapons stats.Fixed incorrect sound effects:
  1. Fixed missing hit sound on cargo containers.
  2. Fixed missing hit sound on cargo trucks
  3. Fixed bug that prevented the Enforcer snoring sound from playing on the agent selection screen.
  • Fixed incorrect skin picture displayed during the skin unlock animation when unlocking the tough skin for the Enforcer and Engineer agents.
  • Fixed a bug with dual wielding weapons that would cause the ammo level to go under zero and become wrongly displayed as infinite.
  • Fixed a bug where if the Extra Holster upgrade was acquired with cyborg bringing the weapon slots count up to 4 while having a melee weapon, the HUD indicator for the Melee slot would break and display an empty gap.
  • Fixed a bug that prevented the tooltip from changing size when changing the weapon currently carried against the compared weapon in the ground.
  • Fixed a bug that incorrectly displayed the damage per second stat of Blunt Objects when being compared. This was leading to situations where 2 weapons compared against each other impossibly showed as having less damage than the other.
  • Increased the damage bar maximum in the weapon stats, since some melee weapons were far surpassing the bar maximum when factoring in the stats and upgrades from the player inspecting the weapon.
  • Fixed a bug that caused the boss in Factory (Level 2.5) to become stuck without attacking under certain circumstances.
  • Fixed a bug that caused corpses not to be always charred when killed by the Incinerator Unit weapon from the Robot.

💖 Thank you!

Thank you for supporting Mega City Force, and I hope that you'll have a great time while exploring all the new stuff that been added!

About Mega City Force

Retrowave Skill-Based Action Roguelike about tough agents keeping peace the old-fashioned way. Choose your agent and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style.

https://store.steampowered.com/app/2259210/Mega_City_Force

COMMITTED TO REDUCING AND OFFSETTING OUR EMISSIONS DURING GAME DEVELOPMENT

Midgard has partnered with Undreamed Games to help us track, reduce, and mitigate our emissions during the development of Mega City Force. They took into account our electricity consumption, purchases, and business travel, among others, to estimate our carbon footprint and environmental impact. We then offsetted 2x of our carbon emissions by purchasing a verified carbon credit. For more information, please visit https://bit.ly/48nUYDz

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