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People Playground›Events›1.27 preview
Game update

1.27 preview

People Playground · published 3 years ago · build 11925886

All eventsPlayers around this dateRead on Steam

Preview 1.27 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

Note that this build does not include the activation rewrite.

This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.

Added

  • New map: Reactor A5
  • Decoupler
  • Office Chair
  • Office Desk
  • Office Computer
  • Office Monitor
  • Naval Mine
  • Chain
  • "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate
  • Blunt impact can now emit blood particles
  • Blunt impact have a chance to cut the skin open
  • Sound effects for bullet cracks and whizzes.
  • Grid and angle snap size settings with optional keybinds
  • Bus window can shatter

Changed

  • Casing ejection particles no longer scale with the weapon
  • Closed suspicious mod rejection loophole
  • Made tempered glass shatter quicker
  • Increased default physics iterations to 32
  • Increased maximum physics iteration count to 256
  • Increased minimum physics iteration count to 8
  • Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
  • Improved fragmentation explosion crushing behaviour
  • Organisms can now fully restore their blood levels on their own
  • Missile Launcher missile will now explode when shot with a sufficiently large round
  • Increased headshot fatality rate
  • Slightly increased bullet knockback force
  • Made sentry turret AI more consistent
  • Doubled the lethality of the landmine
  • Changed water surface explosion SFX

Fixed

  • Mods occasionally failing to upload
  • Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
  • Humans could live having all their blood replaced with a tasty beverage
  • Zombies healing wounds
  • Cardiopulmonary bypass machine collision serialisation working incorrectly
  • Attachments detaching when weapon is activated using activator electrode
  • Incorrect servo description
  • Immobility field - sentry turret interaction weirdness
  • Heartrate monitor showing 70 bpm when it shouldn't
  • Broken plate debris not showing up when flipped
  • EscapeRichText loophole
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Game update6 Feb 2026Updates and WorkshopGood morning, good afternoon, good evening, and good night everyone! The incident I am not completely done with my confusing, disorganised, haphazardly assembled task list, but I've gotten far enough that I can finally reopen the Workshop without having anything to worry about. Please enjoy and I am genuinely sorry for having it closed for so long. I'm going to be paying close attention to the…Game update3 Feb 2026Security UpdateHi everyone! Please update your game. Whether you are on the default, beta, or alpha branch, ensure your game is updated to the latest version. You can do this by verifying game files . Keep your game updated as I publish more improvement constantly. After some talking and reading, I can say with decent certainty that the mod spread by uploading itself onto the Steam Workshop by overwriting you…Community1 Feb 2026Urgent PSAHello! I have temporarily disabled the Workshop for People Playground. Nothing has been deleted. A malicious addon has spread itself throughout the Workshop. For now, I can't say with absolute certainty what this mod has done, what it does, how it does it, or any other useful information. What you should do · Update the game by verifying game files · Go to your game directory and delete the "mo…