
- You can run on more walls now.
- The animation for standing up after landing on the high ground became smoother.
- You can now lean over objects.
- Objects are easier to grab now.
- You are less likely to slip after landing on the edge of a platform.
- Removed two of Nova's voicelines in the last section of the demo
- Improved CPU performance for the grappling hook.
- Improved CPU performance for explosive barrel VFX.
- The demo now uses DirectX 12 (Shader Model 6) instead of DirectX 11.
- Fixed some grappling hook interactions with levers, rings and hooks.
- Broken props and joints will no longer stay attached to the grappling hook.
- Chipper (enemy secondary weapon) has several new grip positions.
- Supply crates are now easier to break.
- Rope physics are more stable and predictable.
- Added an option to toggle the grip button for climbing and grabbing.
- Made it harder to trigger false grip on Index Controllers.
- Increased the slide window before landing after falling from great height.
- Menu can now be accessed by pressing the Right Menu on HTC Vive.
- You can now Jump by pressing the Right Trackpad Down on HTC Vive.
- You can now eject a magazine by pressing the Right Trackpad Up on HTC Vive
- Fixed a visual bug that affected “Controls” menu input for HTC Vive Controllers.
- Fixed a bug when a grappling hook would activate randomly while swinging.
- Certain pits or falls will trigger your death properly now.
- Parkour sections before the hideout received some visual improvement.
- Mirage (vehicle) won’t get stuck on the ramp before the hideout.
- Some cave textures were redesigned.
- Several minor visual bugs were fixed.
- Several tutorial videos were tweaked. Removed the sound of the tutorial window closing.
- The currently active tutorial will not affect other tutorials anymore.
- Added a line describing the Turn Mode in the tutorial.
- Only staggered enemies can now be thrown on spikes.
- Enemies will now properly follow the player’s position.
- Enemies will now become aggressive after being hit with a weapon in melee.
- Minor AI improvements.
- Enemies will no longer die when their armor piece falls into a pit.
- Improved the AI logic for the last segment of the game. Drivers got their license.
- Enemies no longer get stuck on one of the arenas.
- Enemies now reach for their holster before equipping a new weapon.
- Added SFX and VFX when enemies get spiked.
- Added additional SFX for enemies receiving damage in melee.