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oneway.exe: Module 1.0›Events›Deactivating our Demo until Next Fest!
Community

Deactivating our Demo until Next Fest!

oneway.exe: Module 1.0 · published 16 months ago

All eventsPlayers around this dateRead on Steam

It's tricky, but we have decided to deactivate the demo we currently have up and playable, in anticipation for the much improved demo we have been working on for June's Steam Next Fest.

We really want this new upcoming demo to be someone's first impression of our game, we are super proud of it and have learned so much since last October. I guess that is the thing about being first time devs, everything is a learning experience and you want put your best foot forward!

For those who have played the demo already, know there will be new content to experience as well! I hope the differences make the playing experience even better, smoother, scarier for you.

Thank you for your patience and support until this point, it has been the biggest motivation in our day-to-day dev work.

See you June 9th!

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oneway.exe: Module 1.0Game update4 Jul 2026Minor fixes for smoother saves managementMinor fixes to the creating new save function to make it smoother, and also fixed opening cutscene skipping issues, and issue where the opening cutscene played every time you loaded into a new save regardless if it was new or not!oneway.exe: Module 1.0Game update25 Apr 2026ACHIEVEMENTS!!!The new patch is live! We went back and remade a lot of the assets from scratch to make oneway.exe finally feel the way we always wanted it to. More handcrafted, more personal, and with help from some of the fans and monkeys along the way. OH, AND ACHIEVEMENTS ARE HERE!!! There are also some new features and conversations thrown in too, but take a look and see what's new for yourself! We are so…oneway.exe: Module 1.0Game update17 Apr 2026Art Asset UpdateThis patch includes a lot of visual refining! Art assets are more consistent and of better quality to our vision for the game. In particular, Meaty's dressup has far more options now!