
The Ghostprint demo is finally out.
This is a small slice of the game I’ve been building dark, tense spaces and a cursed Polaroid camera that’s the only way forward. Take the right photo, and the room changes around you. That’s the core idea, and this demo lets you experience it firsthand.
If you play it, I’d really appreciate any feedback. And if it clicks for you, wishlisting Ghostprint helps more than you think. Thank you!