Bouncemasters · published · build 21165778
🐧 Hey, Penguins!
We’ve rolled out Update 1.1.3 with a focus on gameplay balance, competitive fairness, stability, and quality-of-life improvements, based directly on player feedback and observed edge cases.
Season 3 is now live - the fairest season since Bouncemasters release!
All new records are now tracked in the third leaderboard season.
You can switch between seasons to view your previous results.
Real skill competition begins now - no more bugs with infinite flight!
Added a flight reset hotkey (R).
While flying, you’ll now see a small hint in the top-right corner indicating that you can reset the current flight.
This allows faster retries and smoother gameplay flow, especially for challenge attempts.
Overall upgrades effectiveness has been reduced by ~30%.
This change makes fully upgraded gameplay more controllable and comfortable at high speeds, and significantly reduces extreme edge cases.
Bat hit power remains unchanged, so your strikes still feel strong and satisfying.
At max upgrades (level 100), the game is now more readable, playable, and stable.
These changes were made both to improve the gameplay feel and to eliminate situations where extreme stats could lead to unintended behavior & bugs exploit.
Fixed an issue where players could fall through level geometry at very high speeds using a specific combination of:
Sword bat
Amazing Kick
Fully upgraded stats
Added new anti-exploit flight limitations.
Sword bat has been re-enabled.
All known issues related to it have been fixed, and additional safeguards are now in place.
Improved overall stability during high-speed flights.
Reduced the likelihood of extreme physics edge cases.
Minor internal optimizations and cleanup.
Thank you for all the feedback and reports - they directly helped shape this update.
We’ll keep polishing and improving Bouncemasters, one bounce at a time! 🐧❤️
Happy Bouncing!