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Death Road to CanadaEventsSTOMACH Update Testbranch #2 (Windows)
News

STOMACH Update Testbranch #2 (Windows)

Death Road to Canada · published 19 Jan 2026, 20:23 UTC

All eventsPlayers around this dateRead on Steam

More changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It's mostly bugfixes, but also an experimental addition plus a rework for Nimbus Ordeal!

The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations:
to_the_train
to_the_railyard
to_the_citadelCity Rework Testing:
road{ sycacity_test1 }

road{ sycacity_test2 }

road{ sycacity_test3 }
TO ACCESS THE TESTING BRANCH:

  1. Right Click "Death Road to Canada" in your Steam Library

  2. Go to Properties

  3. Click on the Betas tab on the left of the Properties window

  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

STOMACH Testbranch #2 New Changes

  • Reworked Nimbus

    • Nimbus can now sometimes pick a stat-up when a mission ends

  • Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words

  • Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)

  • Added road signs

    • In reworked cities, 1 road sign is guaranteed to spawn

  • Adjusted frequency of The Horrors. Further adjustments may be necessary in future

  • Fixed Lynn Thompson grammar error

  • Fixed Zeus, Admiral and Rubick sometimes being female

  • Refined train premission text

  • Fixed critical issue with cultist bandit event

  • Fixed G*rf text event bug

  • Minor rewordings elsewhere

  • Lots of other stuff I am forgetting

All Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

Weapon Reworks

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

    • In many cases, this allows them to cleave more than before!

  • Many axes have also had their cooldowns reduced!

  • WHIP NERFS

    • Leather whip power -> 0.2

    • Gave leather whips a 0.5% break chance

    • Infernal whip multihit -> 3

    • All CDs increased by ~10%

New Locations and Adjustments

  • Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!

  • Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!

  • Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.

  • Added alternative prison layout

  • Adjustment to City generation, including new setpieces!

  • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents

    • Reworked cities have all sorts of new decorations

  • Mysterious factory has received improvements to it's loot table. No more umbrellas!

  • Removed buoys from beach after consistency complaints

  • Added pool noodles to the beach

  • Nerfed prison loot slightly

Gameplay Modes

  • Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!

  • THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions!

  • RPG mode has been reworked! Many of the classes have received balance changes or been

    redesigned outright. Furthermore, your starting perks, traits and stats matter much more now!

Text Events

  • BISON CROSSING

  • CULTIST BANDITS

  • DARK CARNIVAL

  • SKELETON CAPTAIN

  • Added calmshot interaction to merciless bandits

  • Ringmaster can now command his spider to eat other spiders in events

QOL Improvements

  • Expanded list of tips and tricks at game start screen - now 100!

  • Fixed many temporary chars being able to steal your loot!

  • INFOMATIC LIBRARY added to Zombotown/Unlocks Zone, a place where you can read about extended info about game mechanics!

Other New Content

  • Reworked Nimbus

    • Nimbus can now sometimes pick a stat-up when a mission ends, representing his RPG level grinding

  • Road dialogue for all chars from QUADRICEPS, RETINA and STOMACH

  • Added VISUAL ONLY military zombies to military depot and citadel

  • More ending conversations for all modes! Quick Death also has an expanded conversation tree as a reward for beating it!

  • Trademark Weapon rework: the following traits now have a weapon...

    --------------------------------

    Bandit || Switchblade

    Warrior || Steel Pike

    BERSERK || Skullcutter

    BTTW || Switchblade

    Hero Type || Silver Longsword

    Oblivious || Frozen Ham

    Resilient || Mailbox

    Fierce Temper || Sledgehammer

    Hyperfixated || Phaseblade

    Craftsman || Stillson Wrench

    TBD || Megaphone

    ---------------------------------

Tweaks and Bugfixes

  • Pet shop dogs no longer pick up items until recruited

  • Fixed "brandish guns" option showing when you don't have any guns

  • Fixed "JUMP IT MAN" outcomes not dealing car damage

  • Fixed various bugs and text issues in other events

  • Improved wording of the tutorial and throwing objects guide

  • Reduced prices of gimmick trader items

  • Improved compatibility between Back To The Wall and other perks

  • Chickens should now properly not pickup loot

  • Fixed bug where cities would not always generate their selected store

  • Improved visibility of keys and safe combos in edge scenarios

  • Fixed several events not accounting for gourmands, pets or tiny eaters

  • Fixed ancient bug pertaining to healing events

  • Fixed campfires in trader camps not using the right food amount when resting

  • Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)

  • Fixed Lynn Thompson grammar error

  • Fixed G*rf text event bug

  • Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words

More from Death Road to Canada

Other announcements

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Death Road to CanadaGame update25 Aug 20268/25 Hotfix for TracheaSmall changes and fixes! - Some tweaks to Anime Girl - Tweaks to the Pyro Bandits event - Revert to the darker storm changes, for now, due to a bug that could happen to them. This will be fixed in the next big update!Game update26 Jul 2026TRACHEA Hotfix #1List of Changes for Hotfix #1 Likely the only hotfix for Trachea Update, unless something goofy pops up! · ART UPDATE, see above picture. Old art above, new art below · House Recruits should pick up loot properly again · Blue Moon flail added to Mansion loot table, as a new sixth possible rollMajor update21 Jul 2026Death Road to Canada 10 Year Anniversary + TRACHEA UpdateHappy 10 Year Anniversary for Death Road to Canada! We launched the game July 21st, 2016. This marks 10 years of active updates, with more coming! Thanks for everyone for all your support for this DECADE of Death Road. As always, if you like what we're doing, tell your friends about Death Road, and tell them to wishlist and apply for the playtest of Space Dingus. Also, we're extremely close to…