
This update brings quite a bit from the sourcemod side of development since its been a little while.
- from what i recall weapons got a tid bit of further work for now fixing a few more issues
- i coded in view model texture over lay functions into the source engine which use blood textures.
-- these wipe after death, health pack, or new weapon pickup(i think) with room for work.
- i coded a material textured vgui based hammer editor driven keypad source code function.
- i changed the speed to which you climb ladders its alot slower now sorry(also forgot to code a holster sequence for traveling the ladder ill do that next round maybe)
- fall damage has been tweaked finally i think its a little stern right now but from what it looks and feels like it feels like a most humane approach to ending result massive falls thatd normally kill amidst wild gravity variables source engine so it may need to lighten up a bit a pinch still.(furthermore)
- i finally made my way into the hud_zoom.cpp to hack out the overlay materializing features leaving just the hud zoom as plain sight.
- i fixed the weapon_fiveseven not ironsighting which was soooo stupid. it literally was because Fiveseven in one spot was suppose to be written fiveseven instead lol as well as adjusted the ironsight alignments for the weapon.
- along side ^ that i added dual pistols to the source engine hammer editor weapon_dualies.cpp
- i coded a hammer based vgui task list feature to further assist my future item finding game play features.
- and maybe a few other ticks and tocks here and there but yeah.,; till further a'do! dontFORGETdr.N0luvsyew<3
*edit* i just coded a last minute health regeneration function into the player