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Mount & Blade II: BannerlordEventsBeta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids
In-game event

Beta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids

Mount & Blade II: Bannerlord · published 22 Apr 2026, 10:50 UTC

All eventsPlayers around this dateRead on Steam

Greetings Warriors of Calradia!Seaborne Village Raids are now available in Beta! You and AI nobles can launch and defend raids on coastal villages directly from the sea and rivers, brought to life through new amphibious raid scenes. You can now also interact with coastal villages more fluidly by making port, trading, recruiting, and setting sail.Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.4.1”.Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

War Sails Beta v1.2.1

Seaborne Village Raids

  • Campaign

    • Added the ability for both players and AI to raid or defend raids against coastal villages directly from the sea or rivers.

      • Initiating or helping against a raid requires 15 healthy troops and shallow draft ships.

    • Upon starting a raid, the village militia will decide whether to resist or let you raid based on the balance of power.

      • If the militia chooses to fight, a seaborne village raid mission is triggered. Winning the encounter allows looting to begin.

      • If the militia does not resist, looting begins immediately.

    • You can “Send troops” to the raid, but this limits the number of attacking soldiers per round to the deck size of the present shallow draft ships. The auto-battle has the following new bonuses. 

      • Attacker horse archers receive a 50% power penalty.

      • Defender archers receive a 10% power bonus.

    • You can determine which troops will accompany you in the raid mission.

    • During the initial fight or the looting process, other parties may still intervene, leading to different missions depending on the situation.

  • Mission

    • Once the mission begins, your ships will sail toward pre-determined landing points along the shoreline or in shallow waters, depending on the terrain of the scene.

    • Upon landing, your troops will disembark automatically, at which point you can issue standard land-based commands. If no orders are given, they will charge forward and engage the defenders.

    • Defending forces will attempt to hold back the assault and prevent attackers from reaching the village. Melee units will secure key chokepoints, while ranged units take position on elevated ground, raining volleys down on the advancing enemy. Defenders do not have access to ships.

    • Reinforcements can arrive for the defenders during the mission, though this is less likely if only a small village militia is present. Attackers arriving by sea, however, will not receive reinforcements. If the assault fails but your attacking force still has sufficient ships and troops on the campaign map, you can attempt another raid.

    • These encounters take place in the 16 newly introduced reworked seaborne village raid scenes. We intend to further expand this pool.

      • Land raids on coastal villages will now also occur in these new scenes.

Settlement Actions (Town, Village, Castle and Hideout)

  • Naval Interactions with Coastal Villages

    • Added the ability to make port in villages. This allows you to trade, recruit troops, and resupply without disembarking.

      • You can also disembark completely and leave ships in friendly and neutral villages to become a land party. 

    • Added the ability to set sail directly from villages without the embarking process.

      • This is only possible if your fleet is already in the village.

      • You can’t call your fleet to a village (only to Town ports).

    • You can’t make port or set sail from an enemy village unless it has been fully raided.

Campaign Map

  • Repositioned several villages closer to the coastline and added drop-off points, creating new opportunities for offensive naval actions.

Art

  • Added fore battlements to Dromakion and Qalguk.

  • Fixed a bug that caused the Reinforced Berserker Helmet to have black textures.

Naval Battles

  • Fixed a bug that caused ships to sink below the wave surface level.

Other

  • Improved Nord Bersekir troop:

    • Increased Berserker Cloak body armor from 14 to 20.

    • Replaced the Berserker Helmet they use with the Berserker Reinforced Helmet.

    • Removed swords from Nord Berserkir troops. This leaves them with axes that can be used one-handed or two-handed. The damage dealt by those axes has also been slightly improved.

  • Fixed a bug that caused ship upgrade part costs to be calculated incorrectly.

Crashes

  • Fixed a crash that occurred when loading a save file with the War Sails expansion.

  • Fixed a crash that occurred when lifting a blockade during a siege.

Bannerlord Beta v1.4.1

UI

  • Re-introduced the level progress bar on the Character screen. It now shows the current XP instead of skill points.

  • Fixed a bug that prevented controller dpad navigation from working for custom battle troop weight sliders.

  • Fixed a bug that allowed disabled dropdown items to be selected with the controller "click+dpad left/right" shortcut.

Other

  • Fixed a visual bug that caused army members to break the army formation while raiding a village on the map.

Crashes

  • Fixed a crash that occurred when closing a mission.

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