It’s time to dive back into hell. This is the biggest update we’ve ever made — a true rebirth for Raining Blood. From fully reworked systems to new bosses, environments, weapons, and an even deeper story, this update takes the war against demons to the next level. Azaus is back. Bloodier, more strategic, and with much more to lose.
The old upgrade system has been buried. In its place, Runes rise — artifacts that grant devastating abilities, with effects that go far beyond simple stat boosts.
Some Runes alter weapon behavior, firing multiple projectiles or summoning spinning blades and orbiting weapons that protect and slice through enemies. Others grant survival benefits — life regeneration, temporary invulnerability when hit, and even a chance to ignore damage altogether.
There are also those focused on pure destruction: critical damage boosts, instant kill chances, and auto-executions. For efficiency lovers, some Runes expand magazines, save ammo, or instantly reload your equipped weapon.
The most exciting part? Runes interact with each other. When combined correctly, simple bonuses can transform into absurdly powerful effects.
To unlock Runes, you must pay the price: complete a ritual by killing a specific number of enemies. Once completed, you may choose one of three random Rune variations — and that choice will be locked until the end of the current station.
This decision is final. But the right combinations of Rune variants can lead to divine results.
Yes, Runes can still be purchased multiple times... up to a certain limit. The choice is yours — and so is the risk.
Each Rune belongs to one of the Paths: Focus, Power, Time, Luck, and Balance.
Stacking Runes from the same Path grants passive buffs. For example, having two Luck Runes increases item drop chance by 10%. The more you specialize in a Path, the stronger — and more predictable — it becomes.
Weapons have been reinforced — and now melee weapons are blessed (or cursed) with elemental powers. Get ready to slash, burn, freeze, and electrocute your enemies with stylish brutality.
The HUD has been redesigned from scratch. Cleaner, more visible, and more functional. You’ll also see a health bar floating above your character, making tense moments more readable.
The Rune and Weapon menus have also been revamped. Navigation is faster, visuals are clearer, and information is easier to access.
We’ve introduced a full skill tree with 76 unique passive abilities. Now, every choice matters. Each new run defines a unique playstyle. No two matches will ever be the same.
This update brings four fully playable new maps — and a fifth one we dare not spoil...
The player’s new central hub. A safe space between battles to change characters, talk to NPCs, and plan your next move.
Dark and damp hallways where even the shadows try to kill you.
Redemption is made of steps. Many of them. None of them merciful.