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Pixel Dungeon VR: PrologueEventsPATCH NOTES 25/2/14
Game update

PATCH NOTES 25/2/14

Pixel Dungeon VR: Prologue · published 14 Feb 2025, 09:58 UTC

All eventsPlayers around this dateRead on Steam

🆕 Pixel Dungeon Update

🎮Feature Updates:


1. Added melee swing damage for shields. Similar to other melee weapons, the damage depends on the swing speed.
2. Added melee damage for the longbow, crossbow, throwing darts, and staff, with a fixed damage of 1 point.
3. Optimized the scaling effect for hit effects of the above-mentioned weapons.

Bug Fixes:


- Fixed an issue where player levels in the multiplayer lobby were sometimes displayed incorrectly.
- Fixed an issue where the controller vibration for the staff didn’t cancel after the player died.
- Fixed an issue where some settings in the settings menu weren’t saved correctly.
- Fixed an issue where some floating UI characters were missing.
- Fixed an issue where the Fallen Angel Boss's position was incorrect when entering the second phase.
- Fixed an issue where the meteor/harpoon animation summoned by the Fallen Angel Boss behaved abnormally.
- Fixed an issue where the Skeleton King Boss got stuck in an invincible state and didn’t move, or remained invincible.

Join our discord for more: https://discord.gg/pdvr

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