Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
No Man's Sky›Events›Introducing...Worlds Part II
Major update

Introducing...Worlds Part II

No Man's Sky · published 19 months ago

All eventsPlayers around this dateRead on Steam

Hello!

No Man’s Sky is a game that we all genuinely truly love. Last year we released Worlds Part I and I remember thinking at the time that this is just the beginning. We can’t wait to show people what we’ve been working on! There’s new solar systems, new planets with more variety, new terrain types, even new Gas Giants, and of course new adventures. Our next update is called Worlds Part II. Full patch notes are available here.

Watch on YouTube

Worlds Part II allows us to push the boundaries of our engine with new technology.

Across the universe we’re adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game. It’s now so far beyond what we ever thought was possible when we started out.

Watch on YouTube

I’ve been working on a new terrain system for a little while now. Terrain is more detailed and far more varied with huge mountains and these massive features. I’m genuinely at my happiest working on this stuff.

The team is extremely busy on Light No Fire (wishlist it here!). Each time we push our engine to new places though we have this urge to share it with the community, with No Man’s Sky.

Watch on YouTube

Gas giants are truly epic, ten times bigger than our biggest planet. It’s truly end-game stuff to explore them with huge storms that rage across the surface.

New tech allows oceans that can be several kilometers deep. A new lighting system makes them look so different. New caustics, light shafts and the deeper that you explore the darker it gets. I’ve had these moments where you’re exploring and suddenly some huge creature comes into view and it’s just incredible.

Every element of our lighting has been rewritten. Shadows show more details, light flickers through the leaves, caves are dark and immersive. Oceans now reflect the clouds and stars to create these beautiful sunsets and night skies.

Water reacts physically to the world around it. Creatures wade through it. There’s little dimples in the rain, and there are large waves as ships fly overhead. Sometimes there’s these moments where a ship just flies past the still ocean and the water ripples underneath and it’s just so peaceful to watch.

In the depths of the ocean and on land there’s these new creatures to discover. I think we’ve gone probably weirder than ever before. When you land on a planet all the tech combines to create an emotion, that feeling of knowing that no one has ever been on this world before. I think it’s what makes this game really special.

There’s tonnes of new gameplay too. There’s this huge quest that ties together some strands that we’ve been building for years. We’ve got an expedition that takes you on a tour of all the new worlds that we’re building and it’s got some incredible rewards.

This is our ninth year since release. I think we’re doing things that the community probably never thought would happen. I honestly can’t wait for you all to play.

Full patch notes are available here.

Our journey continues.

Sean

More from No Man's Sky

Other announcements

All events
Community10 Aug 2026Celebrating 10 Years (!) of No Man's SkyHello! I feel surprisingly emotional today. Ten years ago, on 9th August 2016, Travellers across the universe set foot on their first alien planet in No Man’s Sky. Perhaps you were there ten years ago, or maybe you joined later. It’s very cool to me that all around the universe, other Travellers have woken up on countless other planets, light years apart from each other. They took their first s…Major update27 May 2026Introducing..No Man's Sky: The SwarmHello, No Man’s Sky turns 10 in August and we feel very lucky that we still get the chance to work on it every day. What we love about sci-fi, and about No Man’s Sky, is that it can be a canvas for so many ideas. Our last update, Xeno Arena , introduced Pokemon-style pet battling, which players have put a ton of hours into, but takes place on just a small table… our next update is something muc…Major update8 Apr 2026Introducing No Man's Sky Xeno ArenaHello everyone, This is already shaping up to a big year for No Man’s Sky, as we celebrate our tenth anniversary year! Even we struggle to know how we pulled off so many large updates in 2025. 2026 is building steadily on that momentum. Our small team is excited to share our latest update. Full patch notes here . Our new update is called XENO ARENA and it's pretty wild! Xeno Arena lets you rais…