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Turbo Sliders UnlimitedEventsEarly Access ending, Full Release on September 12
Announcement

Early Access ending, Full Release on September 12

Turbo Sliders Unlimited · published 20 Aug 2024, 20:01 UTC

All eventsPlayers around this dateRead on Steam

Turbo Sliders Unlimited was released to Early Access in April 2022. After that, an incredible number of new features have been added. Last year, 97.2% of the Steam reviews were positive. Now, the time is ripe for the Full Release, which is coming on September 12!

Here are just some of the new features added during the Early Access period: dedicated servers, team support, soccer game mode, drafting support, tag game mode, fuel support, Time Trials campaign, tire wear support, collector game mode, capture-the-flag game mode, missile support, weapon battles, triggers, AI players, Quick Game, Race Challenges campaign, campaign editor, AI editor, ranks, achievements. In addition to that, a massive amount of smaller features and new content was added.

This doesn't mean the development will end here, but a new era starts! To celebrate that, here's a new trailer — now with more explosions than ever!

Watch on YouTube

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Turbo Sliders UnlimiteGame update15 Aug 2026Update Notes for v1.08f (very minor client-only update)Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvementsTurbo Sliders UnlimiteGame update1 Aug 2026Update Notes for v1.08It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message…Turbo Sliders UnlimiteGame update4 Jul 2026Update Notes for v1.07.2 (minor update, optional for server)Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed…