
This update focuses on making Water faster, stronger, and more synergistic overall. Players will notice improved responsiveness, more satisfying feedback, and a playstyle that rewards skillful combos.
For those interested in the broader changes, we’ve summarized the high-level updates below. For a detailed breakdown of every ability, check out the Individual Changes section.
All-new descriptions for every damaging ability.
Damage increases across most moves.
Combo abilities now deal more damage on combos rather than reducing damage.
More moves interact with or apply Crushed status.
Damage splitting hit cap increased from 2 targets to 4 on most abilities.
All Water Combo abilities have faster animation speeds.
Waterspouts is now a combo ability.
All Water Combo moves grant Hydro Bubble stacks.
Dehydrate has been redesigned to consume Hydro Bubble stacks, dealing more damage per stack.
High Tide duration increased.
Crashing Wave & Drown now synergize with High Tide.
Shark Frenzy & Aqualance can now reduce High Tide cooldown under certain conditions.
Crashing Wave
Damage increased by 50%
Splits damage across 4 targets instead of 2
Grants a damage instance block (1 without High Tide, 3 with High Tide)
Reduces High Tide cooldown by 5 seconds
Does not consume High Tide
Aquatic Arsenal
Increased animation speed
Added damaging projectile on all swings
First swing damage +14%, second +73%, third +80%, final +44%
Splits damage on 4 targets
Combo moves grant Hydro Bubble
Waterspouts
Faster animation
Damage now 4 hits, +52% damage
Splits on 4 targets
Can be recast once; second cast 12% stronger
Combo grants Hydro Bubble
Shark Frenzy
Cooldown 6s, Power Cost 300
Damage +60%, splits at 4 targets, deals extra to Crushed targets
High Tide synergy: guaranteed crits, short buff reduces High Tide cooldown by 4s (max 4 per cast)
Depth Charge
Damage +10%, splits at 4 targets
Tsunami Strikes
Faster animation
First strike +9%, second +243%, final +9%
Splits damage on 4 targets, now Crushed
Normalized damage for healers & DPS
Combo moves grant Hydro Bubble
Drown
Damage +157%, splits at 4 targets
High Tide increases damage by +83% without consuming it
Ebb & Flow
Faster animation
Damage flow reversed for smoother scaling
Splits at 4 targets, combo grants Hydro Bubble
Dehydrate
Rebalanced damage based on Hydro Bubble stacks (0–10)
Now removes all Hydro Bubble charges instead of Supercharge
Icon updates dynamically as stacks are consumed
Aqualance
Initial hit +26%, DoT +44%, splits at 4 targets
High Tide synergy: DoT grants cooldown reduction (max 8 per cast)
High Tide
Duration increased from 6s → 8s
Call of the Deep
No longer split damage
Whirlpool
No longer split damage
With these updates, Water offers a more dynamic and competitive experience. Hydro Bubble adds depth to rotations, High Tide uptime feels more impactful, and the overall set rewards smart timing and ability chaining.Players can now enjoy a Water Powerset that is faster, stronger, and more fluid, delivering a combat experience that truly reflects the power and versatility of the element.