One play tester noted that our Henchmen felt too static, so we've focused on creating dynamic movements that show case the mechanical nature of their bodies and make them more reactive to gun fire.
Headshot Stagger Animation:
Triggered when you shoot the Henchmen’s chin or visor. This long stagger buys you time to reload or escape.
Punch Attack Animation:
Triggered when a Henchman reaches you. Currently undodgeable, but that may change based on feedback. If you get hit, you’re stunned for half a second—your best bet is to run and retaliate.
1. Henchmen punch attacks
2. Henchmen: 3 stagger animations (face, left, right)
3. Aim assist + aim glide improvements
4. Grapple vs. Corpse Spawn
5. Guided missile vs. THUG aircraft
6. Elite henchmen punch-out execution
7. Directional reaction hits (player)
8. Ranged henchmen evasion
9. 2 Corpse Spawn variations
10. Improved Corpse Shifter shield VFX
Finalize ammo box art and pick up placement in each map
Place new enemy types in each level of the game
Add more combat sections to secondary areas.
Playtest, playtest, playtest.
Sound polish.
Cut scene improvements.
Thanks for checking out our post! Wishlist Alter Evo and play the demo today!
-Technical Fiction