World Warfare & Economics · published · build 13746633

Hello everyone,
We are thrilled to announce the release of the latest update, version 0.85.3, alongside the start of the Steam Spring Sale. This update brings enhancements that refine gameplay and ensure a smoother, more engaging experience for all players. Additionally, with the commencement of the Steam Spring Sale today, World Warfare & Economics is now available at a 20% discount.
We've made several key improvements and addressed a variety of issues based on your feedback, focusing on enhancing the overall quality of the game. Our commitment to delivering the best gaming experience is reflected in this update, with adjustments and optimizations across the board.
Seize the opportunity with the Steam Spring Sale to become part of our expanding community. Discover the newest updates and dive deep into the continuously unfolding universe of our game. Wishing you lots of fun on your gaming adventures!
10 new technologies
3 new transportation infrastructures: Hyperloop, Vacuum Tunnels, and UAM
Missing Cuba from the database
Unit prices increasing after loading a saved game
No resource production when starting in early years
Professions not being distributed correctly into facilities
Resource reserves not increasing monthly
Battles not starting when only having divisions stored at a base
Labor force increasing significantly each year, leading to an extreme increase in expenses and revenues
Political score not increasing monthly
Inability to build navy bases after loading a saved game
In-progress military bases not loading in saved games
Taxes having no effects
Ability to resend a passport change request after it has already been sent
Inability to resend passport requests after 180 days
Conquering process not occurring in some instances
Inconsistent data between saved and loaded games (WIP)
Annexation not happening when one country conquers another
Inability to establish stock markets
Inability to apply stock policies once the stock market has been established
Researched technologies reverting upon loading a saved game
Exception preventing AI from sending units
AI not responding when its regions are under conquest
Missiles being invisible due to a layer issue
Population increasing significantly after the first years
Clicking on a country flag not positioning the camera on the country's territory
Fixed issues with naval unit UI count
Added mission indicators for naval units
Missions now properly applied to naval units
Naval UI highlights each mission assigned to selected fleets
Naval unit accordion displays individual fleet missions
Fixed the naval mission change button
Strategic and tactical unit UI now conforms to a grid and doesn’t overlap
Land bases now deploy units when an enemy enters the region
Fixed issue with enemy units not appearing in certain circumstances
Fixed various issues and inconsistencies with land and naval unit selection
Fixed various issues with naval and land unit panel orders
Small improvements to AI in battles
New design for the battle UI
Clicking on a region while in battle will open the battle panel
Rebalanced population growth to simulate more realistic numbers