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Elin›Events›Update 23.237 Stable
In-game event

Update 23.237 Stable

Elin · published 10 months ago · build 20852222

All eventsPlayers around this dateRead on Steam

■ 11/19 2025 EA 23.237 Stable

After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.

* (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
* Machines with the Miscreation feat can be now upgraded.
* Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
* Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
* Strengthened the Demigod race.
* Added the Vampire race.

* Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
* Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
* Adjusted Demigod Life and Mana.
* When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
* When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
* When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.

* Added the Vampire race (experimental).
* Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
* Added the "Bat Transformation" ability.
* Added a rare random headgear enchantment for "Sunburn Immunity".
* Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
* Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.

* Updated the in-game artbook.
* Added "Extended Render Range" to the Experimental tab in Config.
* Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
* Added a portrait to the Keeper of the Garden and updated their pixel art.
* Added new dialogue to the Keeper of the Garden.
* Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
* Added a delivery box to the Garden of Eternity.
* Added the "Golden Finger" feat.
* Added the "Magma" material.
* Added the "Blood" material.
* Added the "Undead Summon" ability.
* Added the ranged weapon "★Graviton Beam Emitter".
* Added the ranged weapon "Gravity Gun".
* Added the "Memory Chip" material. Rare drop for mechanical races.
* Added the "Machine Core" material.
* Added the food "Blood Pack" and its recipe.
* Added the food "Blood".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the catch "Gold Koi".
* Added the instrument "Drum".
* Added the junk item "Wedding Bouquet".
* Added the junk item "Dice".
* Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
* Added three types of "Wall Niche" furniture and recipes.
* Added two types of "Stone Statue" furniture and recipes.
* Added the furniture "Hanging Candle".
* Added the furniture "Wall Candle".
* Added the furniture "Pedestal".
* Added the furniture "Brazier".
* Added the furniture "Wall-mounted Brazier".
* Added the furniture "Book Stand".
* Added the furniture "Magnificent Candelabrum".
* Added the effect furniture "Splash".
* Added the effect furniture "Rippling Stream".
* Added the effect furniture "Ripple".
* Added the effect furniture "Bubble".
* Added two types of effect furniture "Swamp Bubble".
* Added five types of effect furniture "Lava Bubble".
* Added the effect furniture "Lava Curtain".
* Added two types of effect furniture "Lava Pillar".
* Added the floor "Stone Floor".
* Added one new monster.

* User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
* When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
* Party members with fishing rods will occasionally assist when the PC fishes.
* Livestock now use Lay Hands only on livestock.
* Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
* Slightly updated the interior of igloos (unified floor and wall tiles).
* After progressing the game to a certain point, Fiama's opening line now changes slightly.
* Added side graphics to dice. Dice thrown on the ground now show random faces.
* Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
* Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
* The Keeper of the Garden now banishes minions when not in combat.
* Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
* Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
* Set max feat level to 1 for feats that gain no effect from leveling.
* Halved the generation chance of the No-Theft enchant.
* Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
* NPCs no longer pick up beach balls used in crafting.
* Instruments picked up from the ground are now held as furniture.
* Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
* Changed max level of Efficient Feeder feat to 2.
* Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
* Increased danger cap for War random requests to 2000000000.
* Sun Lamps and similar furniture no longer function when electricity is insufficient.
* Improved display when holding statues and cards.
* Adjusted PCC arm part drawing position to sit above belts.
* Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
* Internally tracks number of deaths during Death Penalty Protection.
* If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
* If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
* Geysers are now treated as baths.
* Wedding Bouquets are now treated as beach balls.
* Instrument skill attached to an instrument now applies to the performer's skill during performance.
* When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
* When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
* Unique Artifact equipment can no longer be stolen.
* Updated graphics and names of guild receptionists to be easier to distinguish.
* Adjusted anti-Undead power of "Silver" material (30→25).
* Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
* Made "Putit in Amber" slightly heavier (lost hardness due to material change).
* Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
* Added the Miscreation feat to Kiria.
* Added the Ashborn feat to the Zombie race.
* Added the Blood Meal trait to Ketchup.
* Added a weakness to Holy Resistance to the "Undead" feat.
* Added the "High Purity" trait to churyu.
* Added the "Float" enchant to the "Broom Transformation" state.
* Added the Swimming skill to the Slime race.
* Added the Swimming skill to the Machine God race.
* Updated Chinese translation.
* Updated snow graphics.
* (Japanese/English) Changed "candle stick" to "candelabrum".
* (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".

* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where headgear shifted on transformed graphics such as transformation states.
* Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many duplicates could cause errors.
* Fixed height and weight overflow issues.
* Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
* Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
* Fixed a bug where some enchants on Divine Equipment stopped displaying.
* Fixed handle positions on some door graphics.
* Fixed various minor bugs and adjustments.

* Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
* High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
* Vampires are playable but will receive ongoing adjustments for a while.
* Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.

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