Optimized loading performance of prefabs and sound effects to improve overall gameplay experience.
Fixed abnormal upper limit of monster attributes.
Fixed an issue where the Buff description interface could not be closed.
Optimized display and interaction experience of some mini interfaces.
Reduced difficulty values of the last 4 waves in the Rainforest Level to ease late-stage combat pressure.
Added Doctor prompts in the Rainforest Level to warn players of green poison pools.
Changed the prompt below the Swarm button from "Emergency Evacuation" to "Proceed to Next Phase" for non-final waves.
Added Doctor prompts in Level 4 to remind players that two Bosses are present and require manual teleportation to confront.
Elite monsters now drop gold coins.
Reduced partial gold coin consumption to relieve resource pressure.
Optimized the elite monster Pathfinder Rat in City Level, and added a short-range slow charge attack.
The Tambourine now gains an Inspire effect, which provides HP recovery and movement speed bonuses to make Level 2 easier to clear.
Simplified Battle Pass missions and added a batch of easier tasks.
Fixed abnormal issues with Battle Pass unlocking characters and related modules.
Adjusted Battle Pass pricing to 80 / 180 / 280
Note: Players affected by the Battle Pass unlocking glitch will receive an acquisition notification upon login. This is not a malfunction.
ːsteamhappyːThank you all for your continuous support and feedback. We will keep focusing on your actual gameplay experience and keep carrying out follow-up optimizations and content adjustments.