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Whiskerwood›Events›Patch #13: Mirroring, Building Variations, CPU Optimizations
In-game event

Patch #13: Mirroring, Building Variations, CPU Optimizations

Whiskerwood · published 9 months ago · build 21160607

All eventsPlayers around this dateRead on Steam

Patch #13

We've got two major features for this patch! One highly requested since demo, the other highly requested the instant players reported playing past 300 whiskers.

Today I am proud to present to you:

  1. Mirroring!

  2. & Better Performance!

Now you press the T key while placing most asymmetric buildings and get their left vs right variation. This rebindable T hotkey will also provide you extra variations on certain decorations, and in general is our solution for both mirroring and providing extra variety without overflowing the menus.

Performance comes as the result of a ton of work by Chris, who profiled everything and cut every spare bit of waste he could find. We were able to raise the target population from 300 whiskers to over 700. Of course that exact number will vary with your computer and higher end PCs should be able to play past 1k Whiskers now.

The important takeaway: if you have any save files you abandoned because performance got too poor please consider reloading them and seeing if the situation has improved!

Daniel

Lead Programmer on Whiskerwood

PS: Also we added a windsock so you can be certain the direction pollution will blow.

PPS: If you enjoy Whiskerwood please do consider leaving a review. It both helps other players who might be considering the game, and of course helps us know what you want. We read all reviews and endeavor to treat all feedback equally.


Changelog

v0.6.175 Patch #13

Features

  • Add building mirror switching and generalized variety switching for specific buildings by default on rebindable T key

  • Add new mine shaft lamp post decoration and other new varieties for existing decorations

  • Add rebindable zoom in/out hotkeys

  • Optimize CPU gameplay computation on large islands for an up to 20% reduction by making the building’s logic selectively run

Gameplay

  • Improved cursor behavior over open-pit mines (cursor should no longer snap to sea level when over deeper terrain)

  • Cycling idle camps will switch to appropriate slice view if it is underground.

  • New warning banner for camps that can’t find a delivery location.

  • Make pirates still arrive during winter under Pirate Seas scenario

  • Make tax ships less frequent under Pirate Seas scenario

  • Make pirates rarer under Monarchist scenario

  • Make smuggled gold under Pirate Seas scenario only cost 80% as compared to Far Frontier

  • Make smuggled gold under Monarchist scenario cost 91% as compared to Far Frontier

  • Boost max horizontal Whisker Launcher distance from 5 to 8 to match height limit

  • Reduce Tea roasting cycle time from 89 to 55 seconds

  • Reduce Fine Tea roasting cycle time from 144 to 89 seconds

  • Reduce trade value of Tea from 21 to 13

  • Boost Tea per cycle from 3 to 5

  • Boost FineTea per cycle from 3 to 8

UI

  • Reduce overflow on end of day screen when more than 100 whiskers think a thought

  • Move most impactful graphics settings towards top of graphic settings

Bugs

  • Fix construction priority not saving correctly

  • Fix situations where whiskers would prefer detouring to long stairs over faster direct paths.

  • Fix Management Office not showing lines to worker when selected

  • Fix Management Office worker getting stuck if building deleted

  • Fix some issues with ladders floating in the air

  • Fix ladders unintentionally spawning scaffolding visuals underneath

  • Fix scaffolding preview in build tools not rendering correctly below sea level

  • Fix tailor building showing gap into building when roofs removed

  • Fix quest randomization offering a quest a second time while the first instance is still on offer

  • Fix decorative quests being able to progress into negative values

  • Fix unburied whiskers thought inconsistently triggering even if buried.

  • Fix resources carried by miners or gatherers sometimes being lost when night starts.

  • Fix stairs causing snow-free areas even after removal.

  • Fix light simulation sometimes not correctly updating all affected cells.

  • Fix steam engines re-playing their connection sounds on load.

Crash Fixes

  • Fix crash on invalid edge during AddClimber

Mod API

  • Make pirate cannon logic not crash when mods reduce cannon shot count to 0

Acknowledgements

  • Thank you to many-many players who requested the Mirror feature

  • Thank you to Falk on the Discord for reporting the gap in the Tailor roof

  • Thank you to many-many players on Discord and Steam forum who reported certain cases where scaffolding is randomly left after mining

  • Thank you to many players on Discord who reported that construction priority was not properly preserved between save and load

  • Thank you to Kralmir for reporting the doubling up of quests on offer when said quests are randomized

  • Thank you to Elevin and Dulces on the Discord for reporting that tax ships were not getting influenced under the pirate seas scenario

  • Thank you to Karvapallo on the Discord for sharing their experience with tea roasting

  • Thank you to Kralmir on the Discord for helping narrow down the lost resources bug.

  • Thank you to Shawak for suggesting auto-z-level when cycling camps

  • Thank you to Kralmir on Discord for reporting that removing stairs left snow-free areas.

  • Thank you to CallunaBytes on Discord for reporting management office worker bug

Steam Reviews


We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!

Official Wiki and Beginner's Guide


We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. We also have a compilation of tips and tricks sourced from the community to help you out right here:

Join the Whiskerwood Community


Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.

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