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Death Road to CanadaEventsRETINA Update Testbranch #5 (WIN+MAC+LINUX)
News

RETINA Update Testbranch #5 (WIN+MAC+LINUX)

Death Road to Canada · published 13 Nov 2025, 16:54 UTC

All eventsPlayers around this dateRead on Steam

A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.EDIT 11/17: Updated this testing branch with some additional changes, see below.

EDIT 11/18: Tiny changes to fix some extra files.

TO ACCESS THE TESTING BRANCH:

  1. Right Click "Death Road to Canada" in your Steam Library

  2. Go to Properties

  3. Click on the Betas tab on the left of the Properties window

  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

November 17 Hotfix

  • Adjusted weather mode extra food eating to be more text-compact

  • Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does

  • Fixed bug where trees on the beach would spasm uncontrollably

  • Fixed bug related to selling weapons

  • Adjustments to character event text to make them more in-line with base game

New Changes for Testbranch #5

  • LINUX and MAC versions added

  • Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff

  • Buffed Dingus Savant

  • DINK chars now start at 2 morale, not 0; prevents 0-day despair events,

  • Adjusted weapon sprites

Previous List of Changes for RETINA

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Gameplay Modes

  • Added MUTATION mode, where zombies get more resistant and more GRABBY over time

  • Added INFECTION mode EXTREME

Locations

  • Added Bank, Marshland, Viaduct locations

  • Added Gauntlet Siege version of Viaduct location

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks and Traits

  • Duelist perk added, go for those tipper hits

  • Big Shot perk added, slower ranged, but bonus damage scaling with shooting

  • Hyperfixated Trait added, get really good at ONE thing

  • D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale

  • Craftsman Trait added, never break a weapon again

Other

  • Car Boat with turret added as a reward to the Marshland location

Tweaks

  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo

  • Nerfed beach loot

  • Added a sound when a powerup drops in RPG mode

  • Reworked RPG mode powerup table to be more fair

Perks and Traits

  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion, including a -10 penalty to shooting

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets

  • Buffed Dingus Savant

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • Fixed bug where cameras spontaneous turn into books

  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes

  • Fixed beaches not having umbrellas

  • Fixed beach street lamps

  • Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs

  • More fixes I'm forgetting about

More from Death Road to Canada

Other announcements

All events
Death Road to CanadaGame update25 Aug 20268/25 Hotfix for TracheaSmall changes and fixes! - Some tweaks to Anime Girl - Tweaks to the Pyro Bandits event - Revert to the darker storm changes, for now, due to a bug that could happen to them. This will be fixed in the next big update!Game update26 Jul 2026TRACHEA Hotfix #1List of Changes for Hotfix #1 Likely the only hotfix for Trachea Update, unless something goofy pops up! · ART UPDATE, see above picture. Old art above, new art below · House Recruits should pick up loot properly again · Blue Moon flail added to Mansion loot table, as a new sixth possible rollMajor update21 Jul 2026Death Road to Canada 10 Year Anniversary + TRACHEA UpdateHappy 10 Year Anniversary for Death Road to Canada! We launched the game July 21st, 2016. This marks 10 years of active updates, with more coming! Thanks for everyone for all your support for this DECADE of Death Road. As always, if you like what we're doing, tell your friends about Death Road, and tell them to wishlist and apply for the playtest of Space Dingus. Also, we're extremely close to…