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Cloudbreaker Demo›Events›Cloudbreaker Playtest V1 is live!
Community

Cloudbreaker Playtest V1 is live!

Cloudbreaker Demo · published 9 months ago

All eventsPlayers around this dateRead on Steam

Those who have been granted access are among the first people to play Cloudbreaker outside of our development team (AKA Brendan and Anand 🙂).

If you haven’t been admitted yet, you’ll be included in a future wave. If you haven’t signed up, you can do so on our Steam page:

We’re hoping this stage of Cloudbreaker will be a collaboration with all of you. Please let us know how you’d like to see the final game shaped.


What’s Included in the Playtest

  • The first two stages of the game (each lasting ~20 minutes). Bosses and waves in Stage 2 are still WIP but fully playable.

  • A limited set of Engine Parts (equipment you place into your ship’s hold/inventory).

  • A limited set of Relics (powerups for your ships). Some art assets are still WIP.

  • Three playable ships.

  • Feedback Survey to collect your thoughts and suggestions.

  • Keyboard + Mouse and Controller support*

  • Windows and Linux builds**


Focus Areas

Core Gameplay Loop

We want to hear what you enjoy and dislike about the core loop. Your feedback here helps us dial in the gameplay and ensure it's as fun as possible.

Difficulty

Cloudbreaker is intended to be a challenging game. However, if it's too difficult, there’s a difficulty slider that can be adjusted between runs in the Options menu. If you do adjust it, please let us know—this helps us calibrate difficulty more accurately.

Performance & Benchmarking

Cloudbreaker may look simple on the surface, but there’s a lot happening on the GPU. This may cause framerate drops on older PCs. If this happens, please let us know what hardware you’re using.

Bugs

We’re a two-person team here at Ballast Games, so we need your help breaking things! We’ve squashed as many bugs as we could, but you're sure to find some along the way. Please report them so we can fix them ASAP.


Known Issues

  • Shields can be recharged by removing a master shield when it is depleted.

  • *Some areas still have controller-support issues. If you encounter these, please report them. In most cases you can proceed using keyboard and mouse to get past the blocking menu or interaction.

  • **Performance on Steam Deck is still WIP. Expect framerate drops toward the end of a run.


How to Contribute

  • Feedback Form: https://forms.gle/JWQ6N3xcVZmVcUuH8

  • Discord: https://discord.gg/KbBuBHwGwa

  • Contact Us Directly: [email protected]

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