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Singularity Battle Messages Patch · Cycle Idle RPG · SteamPeaks
Cycle Idle RPG
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Events
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Singularity Battle Messages Patch
Game update
Singularity Battle Messages Patch
Cycle Idle RPG
· published
10 months ago
All events
Players around this date
Read on Steam
QoL
End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately.
Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message.
The Veil's damage dealing attacks will now have their activation and the damage dealt presented as one message.
Abilities no longer have their description hidden when you are too low level to have unlocked them.
Content
A new panel to trade omniglyphs for bottled time now opens up in the bottled time tab once all glyphs have been upgraded to max rank.
Balance
Infinite veil fights will now slowly decline in the amount of cycle speed they give per fight, down to 5% per fight.
Aspect of Fwa's base health has been reduced to 100 B.
Fixes
Added a couple of missing Singularity unlocks in the reward summary.
Removed a double space in Mana Conduit's description.
The hover text for relics has been adjusted so that the Idol of Creation and Idol of Destruction's text fits better when they are at high XP
Fixed formatting for building upgrades, ichor upgrades, and talent costs
Fixed and issue where Fudge the Numbers was stated to have 100 times its actual effectiveness
More from Cycle Idle RPG
Other announcements
All events
Cycle Idle RPG
Game update
18 May 2026
Talent Allocation Fix
Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.
Cycle Idle RPG
Game update
6 Apr 2026
Additional Overflow Fixes
Fixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very low
Cycle Idle RPG
Game update
10 Mar 2026
Veil 100 Fight Scaling
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…