Hello fellow Well-Dwellers!
Unwell has just received a solid injection of new content!
Content
• New interactive models! Including our very own well, which now greets us right at the beginning. With the new model, the logic of interacting with it has also changed.
• A new UI element that shows how long you can withstand the grip of the well.
• New letters from previous residents of the well!
• The protagonist reacts more often and more intensely to what is happening around him. He also comments on it more frequently.
• Lots of new interactive elements!
• New visual effects!
Improvements
• Using items on environmental objects is now easier.
• More light during the escape from... a certain place.
• Entering points of interest is now smoother.
• Improved item pickup detection. Picking up objects should now be easier.
• Expanded fatigue system. Each weapon now has its own wear level.
• Expanded attack mechanics. Each weapon now has its own attack charge time.
• Improved climbing on larger stairs.
• The structure of levels available in the demo has been expanded and refined.
• More light directed toward places worth paying attention to.
• Added the ability to speed up dialogues.
• Cycles occurring in the well have been balanced.
Bug Fixes
• Improved item combination logic. Items no longer remain in quick access after being consumed.
• Improved logic for the protagonist stopping in specific places.
• The cursor should no longer disappear when it is needed.
• Improved cursor icon changes when looking at interactive elements.
• Removed many smaller bugs.
Anaesthetic Discord!
Thank you for standing against the gray with us.
— Head Protégé