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Skibidi Toilets: InvasionEventsBugfix #2
Game update

Bugfix #2

Skibidi Toilets: Invasion · published 17 Feb 2024, 01:33 UTC · build 13482263

All eventsPlayers around this dateRead on Steam

//Fixed

Some walls on crush map could flicker

Light in the subway basement was displayed incorrectly

Fixed excessively long black screen saver on crush map when you passed a level

Fixed a bug where toilets on the subway map were going into the wall

Fixed a bug where some weapons on the subway map did not make a firing sound

Fixed a bug where on the secret lab map your instant kill could start flying over your head and become infinite.

Fixed a bug where the game would stall when killing an enemy while standing close to it

Now volume settings affect tw woman's voice

Fixed severe fps dropout at the end of the subway map

Fixed a bug that caused no pickups to drop from the mutant

Now master sound works correctly

Bug causing hands to become higher than head is fixed

Fixed a bug where toilets on the street map were falling behind the house and you couldn't kill them.

// changed

Fixed several bugs in Russian translation

Reduced health of the boss on the street map

//Added

Improved partially missing Ukrainian and Russian translation

Added UI sounds

Added ammo crates to the arena where you fight the mutant on the street map

More from Skibidi Toilets: Invasion

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Skibidi Toilets: InvasGame update18 Jul 2025achievement bugfixFixed a bug where some achievements were not always granted, and minor collision bug fixes on mapsMajor update16 Jul 2025Achievement Update[ What's new? ] · Added 34 achievements · Fixed lighting on some levels · Engine updated to version 5.6 · Reassembled the game files to reduce weight, and improve the speed of loading levels · A small rebalance to simplify the game and make it fairer to the player · Improved loading screen, redesigned photos for tips, and added new loading backgrounds · Fixed some graphical errors on maps (bad…Skibidi Toilets: InvasGame update19 Oct 2024Small UpdateWhat's fixed? Fixed a bug that caused a parasite to get stuck in one of the houses on the “crash” map, after which a new wave never started Fixed a bug that could cause the final level cutscene to start on the “crash” map after picking up the random teleportation bonus Fixed a bug that caused the “next level” button in a multiplayer game for a client to not be removed completely on the summary…