The Millipede now looks fuzzy when the material is set to 'Matte' in the Millipede Designer. Shiny and reflective is still available.
New animations and UI to indicate when a pellet is eaten and how many legs it's worth. This also makes it more obvious when you've eaten a pellet in first-person view.
Bug fixes related to the end of the game timer display
Bug fixes related to flipping around and the millipede going in a random direction.
Made the turn in place faster so it's easier to get unstuck
Mouse scroll speed is increased for camera view changes
Updates to the Millipede Designer to make it more user friendly and have more focused options.
Updates to the main menu to include audio and game settings.
Tutorial
Optimizations for the DirectX 11 setting.