Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead Static Drive›Events›Update notes for November 11
Game update

Update notes for November 11

Dead Static Drive · published 10 months ago · build 20753100

All eventsPlayers around this dateRead on Steam

Hi all,

This is our second update and this one has a lot of work put into it. I appreciate all the feedback and bug reports and I'm glad for such an engaged community! We'll continue working to provide updates but for now here are the update notes:

  • "Duplicate Marcus" has been solved - there is only one true Texas Ranger.

  • The generator crash bug with Jack in Chapter 2 has been fixed

  • Other minor progression related issues fixed, and interaction zones for progression clues has been increased

  • Sliders are now interactible with the mouse

  • Overhauled resolution UI so you can select a new fullscreen resolution and be given cancel options if it's not working for you

  • Set a minimum time that the save game UI is shown whenever your game is saved.

  • Added many additional control options for mouse and keyboard to reduce the times you need to move your hands away from the mouse or WASD. Mouse wheel press shows the compass. Mouse wheel and left/right click can be used for dialogue.

  • You no longer can get infinite gas by entering a car with a gas pump in hand

  • Mouse is now hidden by default until you use it, to help with Big Picture mode

  • Resolution options are now better respected between sessions

  • Adjusted car durability after collisions

  • NPC Dialogue plays less frequently for regular interactions like hitting trees.

  • Added an option to allow or disable audio when the game is not focused

  • Adjusted locations of monster spawns

  • Additional UI elements have been added to make text more legible

  • Frame limiting defaults to on, so if you have a good PC it shouldn't start off burning up.

  • Removed some debug inputs

  • You no longer can exit the car near the edge of a map when the new map is loading in.

  • Reduced camera movement when travelling between towns.

  • Pause menu now works consistently using the Tab key on PC and updated the UI to display "Q" as the exit key

  • Adjusted some issues with NPCs not spawning when expected

  • Adjusted some text errors

  • Bug when driving into water in some locations has been fixed

  • Reduced possibility of cars spawning on top of existing cars

  • NPCs in your party sometimes crowded you when reloading the game, this has been addressed but please contact us if it continues.

More from Dead Static Drive

Other announcements

All events
Major update28 Mar 2026Big Update for Dead Static DriveHi, it's Mike here - I wanted to post a news update showing what we've just pushed to the game. We've made some important changes to some of the core of the game and it's much more in line with how we hoped it to be on launch. We have some fixes to storylines and quests, but a lot of quality of life improvements so it's much clearer where to find NPCs and how to progress the story. Combat is be…Community6 Nov 2025Developer UpdateHi! Mike here, hoping to share some information on what we're working on to patch and improve the game, and to have a short word about our launch. Yesterday we released our first patch to update the game and correct a few critical issues players were having. You can see the patch notes in our discussions here . Thank you everyone who have taken part in our discussions posts, posted new threads…Dead Static DriveGame update5 Nov 2025Day one patchThis update fixes some key progression and UI issues · Fixed some issues with progression of quests. · Turned on some tutorials. These can be toggled off in settings, but will help you to get an introduction to some of the inputs. · Physics adjustment to reduce vehicles flipping when you have a higher driving skill. · The mini-map has a compass and shows the orientation of towns you can travel…