
Welcome everybody to the first ever Rogue Conflict update.
The big new feature alongside all the regular tweaks and bug fixes in this update, are the new difficulty options.
You can now choose between "easy" and "standard" difficulty.

The reason for adding these new difficulty options is because after reading all the feedback I've gotten since launch, the main complaint seems to be the game's difficulty.
And the reason I went with a new easier difficulty option rather than tweaking the standard difficulty of the game, is because generally speaking I'm pretty happy with the level of difficulty and balance of the game, as I've always intended for the game to be challenging and not something that you can just blow through on your first try.
But in the same time, I do realize how frustrating it can be to spend several hours trying to get to grips with the fundamentals of the game, and in the end of it have no sign of progress to show for it, and no new armies unlocked to play with.
So I hope this new difficulty option will help ease some of that frustration, and if you are new to the game then I recommend starting out on the easy difficulty, and then switch to standard once you feel like you've gotten the hang of things.
The way the new easy difficulty works, is that if you beat the campaign on the easier difficulty you will still get a medal for your accomplishment, but it will be a separate medal from the one you receive on the standard difficulty.
This new medal is worth just as much as the old one when it comes to unlocking new armies, the only difference being that certain achievements won't be available.
If you want to know excactly what type of effect the Easy difficulty option has on the campaign, then you can read about it in the in-game manual, under the "Choose your army" entry.
Last thing I will say about the general difficulty of the game is, that I'm not necessarily completely against tweaking the balance and difficulty of the standard mode.
But I just want to be careful when doing, so I don't make any rash decisions that I will later regret.
And I hope instead that these new difficulty options will at least for now deal with people's concerns.
Quality of Life Improvements:

Typos
Fixed a bunch of typos in these places:
Bug Fixes:
Balance Changes
Finals Words:
I would like to close this update by thanking everyone that has played Rogue Conflict and posted feedback on the games forums and Discord.
I read through them daily and I truly appreciate any and all feedback, I was even considering posting the usernames of the people who's ideas I implemented in this news post.
But I wasn't sure if people wanted their usernames plastered all over this news post or not. But you know who you are, and I want you to know that I am thankful for all the support.