-Rewrote how gamemodes are stored and the host/logic, now I can easily add more gamemodes.
-Added a PVP gamemode Menu, now the training npc has an option to show casual gamemodes and competitive modes which will show a list of gamemodes
-Added a Public Duel gamemodes with public matchmaking. Now You can play with strangers!
-Added transitions Ui effect on scenes
-Added more detailed Outlines, white means generic intractable object, blue means that the action can be done when interacting with that object, read means an object which can do something when damaged