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KreatureKindEventsPatch notes 1.2.0
In-game event

Patch notes 1.2.0

KreatureKind · published 14 Aug 2025, 10:06 UTC · build 19595671

All eventsPlayers around this dateRead on Steam

Updates in this patch:

  • The card descriptions have been simplified, making them easier to understand at a glance with clear icons.

  • There is now an explanation of each part of the card when you hover it. This can be turned off with the icon on the card, if you don't like it.

  • There was an issue with the pause menu when playing with controller, which has been resolved

  • The game should now be less likely to crash unexpectedly

  • When you start dragging card, the wrong (X) was shown sometimes - this is now fixed

  • Target arrow used to get stuck on screen, which is no longer the case

  • You are now reminded when you have a new plushie

  • The Undo button has been moved in the end of encounter screen, to decrease risk of clicking it accidentally

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KreatureKindGame update7 Oct 2025Patch notes 1.2.1Engine updated after Unity's security notice! There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.KreatureKindGame update3 Jul 2025Patch notes 1.1.05The effect of base cards (heal, deal, block, prep) can now be clearly seen in the top part of the cards · If you feel like the HP bars are too cuttered, there's now a button to hide the icons · Combo now has the correct hover text, and is described in the legend · "Paint into a corner" now only costs 1 energy · Assistants can now cast curse cards on activists · Language will now be determined b…KreatureKindGame update1 Jul 2025Patch notes v 1.1.04Fixed an issue where you could get stuck in loading screen after failing an encounter, if you play with a controller · Fixed issue where you could press things behind intro cinematic when starting a new game (also when using controller) · Going back/forward in dialogue now displays the same activist as talking · Monsters could in some cases get stuck throwing the same card over and over again.…