A quick Quality of Life update while I'm working on Logic part 2, contains some changes, bugfixes and the addition of a new block!
Full Changelog:
New Additions
- Added the Caution Tape block! You can use the inspector transform options to get some cool results with this
- Added a difficulty indicator on all level widgets. You can assign a difficulty to your level by adding it as a tag
- Added a third difficulty option: Impossible
- Added a "most ram sticks" indicator on the leaderboard for players who have collected the most ram sticks out of all entries, even if they don't have the fastest time
Changes
- Allowed setting scale of blocks in the inspector to negative values down to -4. This allows you to make blocks smaller.
- Changed the way linked blocks work. You can now move the parent block anywhere without having to worry about child blocks overlapping with other world blocks. It's a little finicky but should allow for some more freedom in level creation.
Bugfixes
- Fixed a bug where the purple selection area would display behind "lab" blocks
- Fixed a bug where the dynamic menu option would only update when the game restarted
- Fixed a bug where the player would spin exponentially faster the lower the screen's FPS
- Fixed a bug where if the reset button would be pressed before any checkpoint was reached you could get insanely low times