Hey everyone 👑
Many players wanted more information before buying a new hero, so instead of showing empty statistics, you can now read about how they attack. Next, I will need to improve the descriptions 😂
The scientist cannot be given units of the kingdom you currently play. You cannot start with them anyway, it makes more sense thematically, and it also makes it more likely that he will want a unit you still need to give him. It should be better in every case. I really like such changes.
Similarly, the builder and demolisher visits have been swapped. Now the builder comes first, giving you more build options earlier and more opportunity to use that investment. And the demolisher comes afterwards, opening more strategic plays as you can use it on the builder's building, but also because later on you might not need some of the other buildings anymore. This simple change should make both decisions deeper, and even affect other decisions, on all progression levels. So satisfying!
The caravan's arrival can be skipped instantly, so there is no second wasted anymore. And when selecting fate, the related kingdom's reputation does get highlighted. I'm trying to make everything as easy to handle as possible. The new pirate marker, which is primarily necessary in the undead kingdom, seems to annoy some players. I could remove it from the human kingdom, or only show it once and not daily, but in both cases, it could also lead to people forgetting about it. Any other ideas? At least it vanishes at night now.
The undead kingdom has gotten some QoL upgrades. The timing of when you upgrade a Mausoleum does not matter anymore, they start with another Ooze Pool, so you can go get all related upgrades if you invest into it, and the Blood Bank states that it needs dead rats now.
While Selene is one of the most powerful heroes, I have seen the repeated wishes to make her hit everything. But that is a fine line. I must preserve differences between heroes. Some might be easy to play, others might be great early, or against masses of monsters or against bosses - so that you need to switch up which other units to take and when. If every hero is consistent early, they also cannot differentiate as much later on. At the same time, when people first try a hero they should not hate them either. I'll try to improve it enough, without losing her essence.
Hope you will enjoy the changes!
Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.
Feryaz
Throne room displays heroes attack description when the hero was not unlocked/played yet
Scientist does not accept units of the kingdom you are playing, so its easier to give him the units you want to
Builder comes visiting on day 13 now
Demolisher comes visiting on 19 now
The caravan can be skipped earlier now
After beating a boss all negative status effects get removed from your units
UI fate selection caravan reputation gets highlighted
UI pirate marker vanishes at night
Curiosity shop improved description
Undead upgrading Mausoleum does not reset its timer anymore
Undead start with another ooze pool
Undead dead rat is called dead rat now, so it's clear what the bank is missing
Mort is categorized as melee now
Selene is riding closer to the gate, reducing her deadzone
Selene reduced base damage by 1
Druid passive increased cooldown 3 > 3.33s
Ghoul displays piercing stat
Jailer increased damage scaling slightly
Monk displays area stat
Paladin increased base damage
Shaman's summon increased taunt range 40m > 50m
Troll evolution increased cooldown 1.5s > 2s
Fixed workers taking more jobs than assigned when sending them to work very early first day
Fixed game resuming behind pause menu when coming out of any screen
Fixed combat events like onkill happening too often
Fixed villains standing still in the distance maybe
Fixed hunter building sprite door placement
Fixed Alaric self heal passive
Fixed Bee not displaying it does plant damage
Fixed Bee description bounce amount
Fixed Endboss getting damaged by monsters hitting units
Fixed Endboss getting damaged by thorns
Fixed Lich achievement
Fixed UI relic catalog economy relics do not appear to be examinable
Fixed burn also stacking for enemies
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.