Items falling through the ground - Now using Unreal Engine's substepping physics setting to allow physics collisions to run separate from the rendering frames. This should reduce the chance that items fall through the ground. I will continue to monitor for feedback regarding this issue.
Resources overlapping other things that are interactable were difficult to pickup and interact with. The interaction system now uses prioritization system to resolve conflicts instead of just proximity. Resources are highest priority followed by resource piles, then tools and buildings. This should allow you to resolve interaction conflicts more easily.
Help text errors fixed.
Fixed actions UI spacing issues.
Updated fishing basket's "store fish" action to be more consistent with dropping resources for better usability.
Added a fishing trophy.
Removed the random fire that existed on location [0, 0, 0] in the world.