If I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color palette (as if you’re seeing the world through non-human eyes), chthonic artwork, and meditative music. Gameplay from another reality, absolute gloom everywhere. And of course—cards.
And we’ll do our best to keep delighting you with new themed bundles — we already have a couple of interesting ideas lined up.