Hello Watchers!
Thank you all so much for joining me on this Early Access journey! Your support means the world — every purchase, review, and bit of feedback directly fuels the next stage of development.
I’ll be using this early funding to bring in new 3D character and enemy models, and I plan to stay fully transparent as Sanguine continues to evolve. You can always follow the roadmap (subject to change) over at SanguineGame.com
This first post-launch patch focuses on gameplay balance and a few key quality-of-life fixes based on your feedback and the strategies I’ve seen from players so far.
⚖️ Balance Changes:
1️⃣ Knife
The knife is meant to be a vital survival tool — but not a powerhouse. Previously, it was a bit too dominant, allowing players to stun-lock most enemies. This patch keeps its satisfying cleave but rebalances speed and damage to make combat feel more tense and deliberate. Use it smartly and aim for the head!
2️⃣ Crossbow
The crossbow already works as intended — it slows enemies on hit — but it needed more impact. Reloading takes time and every shot counts, so you’ll now feel the reward of landing those precision hits.
3️⃣ Enemies (Corpse Bloods, Crawlers, Variants)
These adjustments aim to make combat encounters more tactical. You can still interrupt attacks with the right timing, but not endlessly. Hit, reposition, and watch your distance — groups are far deadlier than individuals, so plan your moves carefully.
4️⃣ Grenades
Grenades are a bit too unpredictable right now, and I want them to feel both reliable and fun. Expect a full overhaul in an upcoming patch.
5️⃣ Character
This small boost helps combat feel smoother and gives players a bit more control when retreating or kiting enemies in tight areas.
🌍 Additional Fixes:
🐛 Known Issues:
🔮 What’s Next:
Thank you again to everyone who’s shared clips, bug reports, and reviews — your insights directly shape how Sanguine grows. Keep surviving out there, and remember: the Bloods are always watching.
- Ryan Berg