Hey everyone 👑
here is the sixth update for Super Fantasy Kingdom!
The armory chances were reworked to reduce the chance for duplicate items, which did not work properly before. The game also does not revert your zoom level anymore, and the outposts that spawn items do so directly on the battlefield now.
Then we have a lot of changes aimed at making the experience better in the undead kingdom. Assigning workers and carriers should be clearer now, and their reliance on stone has been reduced.
The shard outpost is unlocked earlier now, giving you a bit more agency early to gain more shards. But that will not be enough. It seems like the ritual in the church is not clear and rewarding enough. So I would like to rework or replace the function. If you have any ideas for improving the shard balance, please share them below or in the forums.
Of course, the balance was also further improved, and a lot of bugs were fixed as well.
And thank you very much for the kind words under the last post. Waking up to so many supportive comments was a very pleasent surprise. Your support means the world to me.
Feryaz
Armory reduced chances for duplicates greatly
The game does not reset your zoom level daily
The tooltip when assigning workers differentiates between worker and carrier jobs
Outposts that spawn items do so directly onto the battlefield
The shard outpost gets unlocked much earlier
Added multiple checks before saving kingdom data to prevent data losses due to crashes in that moment
Geologist and Graverobber doubled the radius they work in
Undead Quarry upgrade costs ooze instead of blocks
Undead Blood Bank costs 7 coins to build instead of stone
Undead Blood Bank costs 5 faith to upgrade instead of stone
Undead Library has more storage capacity for books
Abomination increased base damage by 2
Boss Phoenix reduced health
Boss Phoenix reduced damage but it scales with time
Villain Vagabond reduced damage
Monsters reduced damage overall
Monster Leech stops more often
Monster Banshee is a bit slower
Monster Colossus reduced health
Monster Colossus removed armor 20 -> 0
Monster Minotaur reduced health
Fixed monster Crossbowman never appearing
Fixed keyword dictionary being visible in settings and unlocks
Fixed world upgrades tooltip showing too early
Fixed retry button in pause menu visual bug
Fixed witch tooltip error
Fixed hungry status color
Fixed pinned status color
Fixed Alarics trade quest requirement being too high
Fixed Undead dialogue with Gevald wrong order
Fixed Undead dialogue with Amaya missing actor
Fixed Bloat Book bleed keyword
Fixed Dark Pylon poison keyword
Fixed Druid radiance keyword
Fixed Cole displayed damage
Fixed Mort displayed damage
Fixed Qhe'la displayed damage
Fixed Thea displayed damage
Tried to improve behavior on application exit for some players
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.