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OpenCAGE
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Events
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OpenCAGE v0.15.2
In-game event
OpenCAGE v0.15.2
OpenCAGE
· published
7 months ago
· build
21932881
All events
Players around this date
Read on Steam
Script Editor
Fixed some format issues in the texture previewer
Added support for loading/saving pre-order Nostromo levels
Model material tints are now correctly rendered in the asset preview
Asset Editor
Added support for previewing cubemaps in 3D
Added support for normal maps both in preview and export
Fixed an issue where exported meshes were flipped on the Z axis
Added support for loading/saving pre-order Nostromo levels
Fixed deleting models
Improved imported texture state information
Binary patches are now applied for editing models correctly
Fixed file format dropdown when importing textures
Model material tints are now correctly rendered in the asset preview
Modified the clipping plane to make viewing smaller models easier
More from OpenCAGE
Other announcements
All events
Major update
10 Jul 2026
OpenCAGE v0.18.0
Reworked interface to embed the level viewer · Composite browser can now have composites dragged onto the nodegraph to add a new entity · Added a new 'functions' entity browser which can be used to drag new function entities into the nodegraph · Added 'Search' window as an embeded panel · Added new options to search to allow searching within current composite · Added support for previewing mate…
Major update
7 Jun 2026
OpenCAGE v0.17.0
Added a new and improved Level Viewer , with extended two-way live-edit support! · Removed requirement to install Unity · Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc) · Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to en…
Major update
6 May 2026
OpenCAGE v0.16.0
Script Editor · Added ability to modify model/texture flags · Added ability to export/import textures/models · Added ability to edit individual models · Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation · Added new global constants editor · Added new hair and skin shadin…