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Dungeon Automata DemoEventsAlgolemeth Release Delayed to 2026
Community

Algolemeth Release Delayed to 2026

Dungeon Automata Demo · published 7 Nov 2025, 05:34 UTC

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Hello, everyone. Today, we’re letting you know that Algolemeth’s release date has been formally delayed to 2026. We’re extremely grateful for your continued support and enthusiasm, and apologize for any frustration this news may cause.

About the Situation

For context, I have been developing Algolemeth in my free time alongside my full-time day job, and up until now, neither project interfered with the other. However, I’ve underestimated the amount of time and work I would need to realistically release the game within this year to the standard of quality it deserves. To remedy this, I’m excited to share that I’ve taken a leave of absence from my day job and will be focusing entirely on Algolemeth’s development and completion moving forward!

To be honest, this is my first full-scale development project, and I’ve been a bit anxious about it, feeling my way around as I go. With this life change, I’ll be devoting myself to promotion and development, and I’m looking forward to giving Algolemeth the rightful attention it needs.

Furthermore, I’ve got the help of various creators on my side, including Yuzo Koshiro and @sanaki385, who have helped the quality of Algolemeth improve significantly. With their continued teamwork, I’m hopeful that we’ll create a game that everyone can enjoy, and one that will feel worth the wait.

Thank you so much for trusting us with this.

Regarding Tokyo Game Dungeon 10

Despite postponing Algolemeth’s release, we will still be exhibiting at Tokyo Game Dungeon 10 in Hamamatsucho on Sunday, November 9th! This time, we’ll be exhibiting at the GYAAR Studio booth, who is supporting the development of our game.

We’ll be showcasing the latest build, and sincerely hope to see you there! Please come play, and let us know what you think!

Demo & Recent Progress

Thanks to the support of GYAAR Studio, we’ve been able to exhibit at various events this year in addition to Tokyo Game Dungeon 10, including BitSummit and Tokyo Game Show. The feedback from players who have tried Algolemeth has been extremely helpful for development, so thank you to all who stopped by during these events!

In fact, one of our most recent features - expanding the exploration log - was added based on event feedback.

We’ve also recently implemented the long-requested portrait import feature for more customization!

Thanks to feedback like yours, the content of Algolemeth has continued to grow in ways we couldn’t have imagined at the start. We’re humbled by the high expectations so many of you have, and will do our best to honor the responsibility and create the best game we possibly can.

As always, thank you so much for your continued trust, understanding, and support - it means the world. We’ll be hard at work on Algolemeth, and can’t wait to share more soon!

- Medium-Rare Games

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