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DRAGON BALL GEKISHIN SQUADRAEventsSeason 2 Patch Notes Now Available!
In-game event

Season 2 Patch Notes Now Available!

DRAGON BALL GEKISHIN SQUADRA · published 19 Nov 2025, 05:11 UTC

All eventsPlayers around this dateRead on Steam

Here are the patch notes detailing the balance adjustments and bug fixes implemented with the launch of Season 2.

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Buffs

■Full Power Bojack

Skill 1: Galactic Buster

・DMG increased: 423/470/564→540/600/720

Skill 2: Cosmic Bloom

・Time until energy blast explodes increased: 3 → 4.5s

・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s

Skill 3: Psycho Thread

・Increased effect of Movement Speed Down: 15 → 40%

・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s

■Android 17

Skill 1: Barrier Ball

・Cooldown decreased: 11 → 8s

Skill 3: Android Barrier

・Cooldown decreased: 17 → 15s

・Duration of extra HP effect increased: 1.5 → 2.5s

Super Attack: Counter Barrier

・Duration of extra HP effect increased: 2.0 → 2.5s

■Super Uub

Skill 3: Shooting Chaser

・Cooldown decreased: 9 → 8s

■Dabura

Passive: Demon's Domain

Petrification Gauge buildup for enemies within AoE increased: 1-2 → 1-3/s

Skill 2: Darkness Spear

・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s

・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s

Skill 3: Evil Flame

Movement Speed Down effect increased: 25 → 35%

■Divine Combo Cards

Build Up

All Defense Up effect increased: 20 → 30

Steel Skin

DMG reduction increased: 8 → 10

Guardian Angel

DMG reduction increased: 15 → 20%

Defense Step

・DMG reduction against Super Attacks increased: 50 → 75% max

・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max

■Helpers

Attack Buff

・All Attack Up effect increased: 125 → 350

Push

Forced Movement distance increased: 3 → 5m

Defense Buff

All Defense Up effect increased: 200 → 300

All Defense Up AoE increased: 5 → 7.5m

Ride

・Cooldown decreased: 60 → 45s

Quick Zone

・Movement Speed Up effect increased: 35 → 50%

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Nerfs

■Super Saiyan Son Goku

Skill 2: Meteor Hammer

・DMG decreased: 900/1000/1200→810/900/1080

■Super Saiyan 3 Son Goku

Skill 1: Super Kamehameha

・First hit DMG decreased: 720/800/960 → 450/500/600

・DMG when used as follow-up increased: 90/100/120 → 130/130/130

Instant Transmission Kamehameha

・First hit DMG decreased: 720/800/960 → 540/600/720

・DMG when used as follow-up increased: 90/100/120 → 130/130/130

Skill 3: Instant Transmission

・Instant Transmission destination moved further from target: 0 → 1.5m

■Cooler (Final Form)

Status

・Base HP decreased: 8316-14387 → 7128-12331

・Armor decreased: 5544-9591 → 4752-8221

Passive: Imperial Retaliation

Immune to All effect duration from skills increased.

・Destruction Ray: 0.4 → 0.6s

・Death Stopper: 0.55 → 0.75s

・Death Chaser: 0.4 → 0.6s

Skill 1: Destruction Ray

・Cooldown increased: 4 → 6s

Skill 2: Death Stopper

・Cooldown increased: 12 → 14s

・Effect duration increased: 0.8 → 1.5s

■Super Saiyan 2 Caulifla

Skill 1: Storm Kick

・Cooldown increased: 6 → 7s

Skill 2: Blaze Dive

・Projectile speed decreased: 36/48/72 → 26/32/48m/s

Skill 3: Energy Release

・Cooldown increased: 9 → 11s

・Increased effect duration of skill: 0.8 → 1.5s

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

・Shortened cooldown via canceling skill through re-input increased: 4 → 6s

■Super Saiyan Gotenks

Skill 1: Hyper Ultra Super Combo

・Cooldown increased: 12→ 14s

■Son Goku (Mini)

Skill 1: Panzy: Wasabi Bomb

・DMG decreased: 750/950/1150 → 700/850/1000

・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250

■Helper

Crash

・Cooldown increased: 20 → 60s

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Adjustments

■Android 18

Skill 1: Destructo-Disc

・Skill stock adjusted: 1/2/3 → 2/2/2

■Super Saiyan Vegeta

Status

・Base HP adjusted: 4725-15301 → 5700-13730

・Armor adjusted: 4725-15301 → 5700-13730

■GEKISHIN Burst

・GEKISHIN Burst system (including MAX GEKISHIN Burst) adjusted to

correctly increase DMG based on hero level and duration of battle.

■Rank

・At the end of the season, the amount of Rank Points lost will be greatly increased this season. Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.

■Penalties

・Adjusted the accumulation and reduction values for AFK penalties.

*Additional Notes*

・Players with similar penalty accumulation values will be matched together.

・Penalty accumulation decreases by participating in battles without going AFK.

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Bug Fixes

■Cooler (Final Form)

Skill 3: Death Chaser

・Fixed an issue where enemies would receive unintended DMG when

knocked into a wall by this skill while Retaliation is active.

■Super Saiyan 2 Caulifla

Skill 3: Energy Release

・Fixed an issue where, when being moved by effects such as Forced Movement while this skill is active, the skill's AoE would not follow the user's hero correctly.

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

Skill 2: Crush Them, Dodoria!

・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.

■All Heroes

・Fixed an issue where any skill resulting in a warp (including Special

Skills) could warp the user to an unintended location upon activation.

・Fixed an issue where, in rare cases, the game would freeze when using certain heroes’ skills.

■Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

■Badges

・Fixed an issue where previously earned Season Badges would remain.

*Additional notes*

・From now on, only the current season’s Season Badges will remain.

■Missions

・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.

■Quick Battles

・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.

*Additional Notes*

・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.

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Improvements

■Battle Tutorial completion reward

・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.

Additional Heroes Obtained:

・Super Saiyan Vegeta (Role: Tank)

・Piccolo (Role: Damage)

*Additional Notes*

・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.

・If you already own the additional heroes, they will be converted into Hero Memories.

・Please note that distribution may take some time.

■All Heroes

・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)

■Penalties

・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”

■Hero Memories

・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.

*Additional Notes*

・From the second slot onward, the memories will be randomly selected from the heroes you own.

・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.

■Bonus Mission Points

・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.

■Divine Combo Cards

・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance

Configurable via the following screen

 - Player Info

 - Battle Rules > Divine Combo Card List

 - Before battle, just after selecting a hero

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We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.

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