Super Fantasy Kingdom · published
Hey everyone 👑
I was trying to write a post about the future of the Super Fantasy Kingdom, but it got too long and needs more work. So, I will just share the latest patch notes instead.
It was a rather small patch, mostly focused on fixing bugs. But I wanted to get it out for the weekend, so people can enjoy the game more.
The road builder is more effecient and it is explained that he goes for the closest buildings first. A much requested feature was seeing the heroes class and attack type when choosing relics. This is only a short term solution, but should hopefully help a bit. The range stat does not increase the minumum range anymore (but the displayed range is still wrong, will be fixed next patch!). Then some small UI and clarity improvements again.
After the community reported how easily the Monument could be abused to amass faith I've increased the cost, but I'm not too sure about this change yet.
Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.
Have a great weekend!
Feryaz
Hero equipment bar has some simple icons for class, role, mobilty and attack type
Range does not increase minimum range as well anymore
Humans road builder does not need to improve the road under buildings themselves anymore, making the process faster
Humans windmill UI displays icons for carriers working
The "drag your units" tutorial comes up every day if you only have one unit and its on the bench (below 10 maxglory)
Hermit tells you how to increase curse level so you do not miss it
Relic Forbidden Fruit warns of its endless nature
Monument increased costs 15 > 18 faith
Undead soul hunter increased storage capacity
Fire Elemental reduced range so he can hit the phoenix
Brazier reduced health scaling by 30%
Villain Thief increased mana slightly
Fixed Scientist unit counting for other kingdom
Fixed Wizard relic counting for other kingdom
Fixed one cause of negative faith
Fixed free reroll when banishing three units counting as real reroll
Fixed kingdom relics of the other kingdom being displayed in the catalog
Fixed some relics effects not applying instantly when paused
Fixed UI calendar on day X
Fixed UI unit sheet not displaying damage element
Fixed two bugs with zoom level resets
Fixed Human upgraded well having a special worker displayed
Fixed Undead bloat hunters going at it solo
Fixed Miniboss dropping shard when killing them after they won
Fixed Alaric not generating rage when getting the stat
Fixed Barrier causing errors on scene switch
Fixed Berserker ability description attack amount
Fixed Endboss rating dialogue
Fixed Gideon not generating rage when getting the stat
Fixed Ghost evolution not having a relic anymore
Fixed Grumdil bouncing upgrade
Fixed Sheva not generating rage when getting the stat
Fixed Thea not generating rage when getting the stat
Fixed relic Dice cost of follow up rerolls
Fixed relic Fire Shield sometimes not working maybe
Fixed relic Forbidden Fruit could prevent other events at night
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.