Hey everyone 👑
I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂
The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking early, and items are a great way to give agency to the player.
Two often requested features were a catalog of bosses to see which ones still need to be beaten, and healthbars for mini-bosses. I'm happy I could implement that so fast. The resource UI was also improved to always display the current stars, and display the amount of super metal in overlays. The gamepad support has also been improved.
Most of the other changes are related to clarity, tutorials, and descriptions again. It is good to see fewer and fewer questions coming up, and I also got some great tips on how to explain things better from the community. One of those was to add help messages to the death screen. One could be "You can build the bonfire multiple times", shown after 400 glory. But of course it should start much simpler. Please share your ideas in the comments! What hint would have helped you?
And then we have a myriad of bug fixes. The balance adjustments also become a lot smaller. All together, a really good update, I hope.
Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.
Now back to my break!
Feryaz
The caravans get unlocked after defeating the second boss now
Added a catalog of all bosses to the unlocks menu
Added a tutorial for the first time a unit goes hungry
Added hint that you need to give items to units
The elemental tower can be clicked to read the tutorial again
Removed the word stars from evolution description to prevent confusion
Improved boss chest description to include that you get relics based on your units
Improved black market description to state it can only be used once per cycle
Improved relic tutorial to explain that every unit has one relic
Human road builder improved description to include how he targets
Human forager overlay displays amount of thickets
Undead improved thieves description
Undead Candy shop improved description
Undead Library improved description
Throne room canceling crafting opens the armory
UI minibosses have a health bar now
UI moved stars and banish amounts
UI added super metal to top bar where stars were before
UI Markers are white now
UI gamepad middle of the screen is not weirdly preselected anymore
Disabled resolutions below 720p
Disabled pause menu after game over
Undead Candy shop increased candy capacity
Undead start with one bonepile less
Undead start with one rock more
Undead trader reduced coins received 10 > 9
Item Overshield can only be given to units with shield
Qhela reduced poison stack potency effect
Abomination increased base damage 10 > 13
Bone Golem does not apply fatigue anymore
Book Bloat increased cooldown 2.5s > 3s
Miner has learned to aim
Swordsman reduced min range 10m > 5m
Villain Butcher does not come as close
Fixed tutorials freezing the game if they display a button that was rebound to numpad
Fixed scientist eating a unit does not reduce count of hungry units
Fixed minimizing scientist and sending unit to dungeon before giving it to him
Fixed wizard cards to select not being shown if you did not finish a run with them yet
Fixed scientist and wizard choice resetting on entering unlock screen
Fixed scientist and wizard choice resetting when exiting throne room
Fixed planter growing wild wheat
Fixed upgrading a unit before selecting slot
Fixed moving a unit when fate overlay pops up
Fixed selection of middle option with gamepad
Fixed siege shop grayed out cards
Fixed evolution buildings vanishing
Fixed caravan not visiting on day 16
Fixed two caravans on the same day
Fixed midday caravan counting as reroll if there was one on the morning
Fixed empty save files being backed up (and overwriting the real backups)
Fixed throne room being able to click during kingdom leveling
Fixed Undead thieves hut only being upgradeable once
Fixed Undead thieves hut not clickable after canceling
Fixed Undead edge of map visual bug
Fixed Undead graveyard task
Fixed Undead bloat hunters not going for the same one
Fixed Humans thicket icon in hunter's hut is not updated
Fixed Humans watermill being clickable before reaching it
Fixed Humans watermill being called village
Fixed Archer evo attach description stating wrong amount of arrows
Fixed Banshee evo passive displaying wrong stat
Fixed Bee upgrades increased cooldown
Fixed Bee upgrades piercing stat not increasing
Fixed Endboss avatar
Fixed Crimson Heart relic
Fixed Kraken being stingy
Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant
Fixed barrier causing an error sometimes maybe
Fixed something else but never wrote it down
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.