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Silly Polly Beast›Events›New Patch Now Available on Main
Major update

New Patch Now Available on Main

Silly Polly Beast · published 10 months ago · build 20710485

All eventsPlayers around this dateRead on Steam

Hello everyone!

Thank you for your continued support of Silly Polly Beast. We just rolled out a new patch today which addresses some miscellaneous remaining issues and concerns which trail from the prior patch from last week. As a quick note, don't be confused by the "1.0" - this is internal versioning and does not refer to the actual version of the game relative to release candidate. As a note to those who have supported the game elsewhere, this patch will also be rolled out on consoles within the next day or two.

You can find the changelog below.

Balancing:

  • Mrs. Smith's speed has been rebalanced in the Episode 5 boss fight.

  • Player can now deflect grenades back at enemies.

  • Several location fixes in Episodes 2, 3 and 5, preventing softlock situations and possible geometry issues

  • Small chance to get B-ammo drop from the random box.

Bugs/other:

  • Fixed font clipping/cut-off with non-Latin characters for long text strings

  • Fixed a bug where the player couldn’t scroll through phone messages using a gamepad

  • Fixed the "red tint issue" on certain displays using HDR & YUV422/Non-RGB color formats

  • TAA-related Shader Fixes

  • Fixes to one shader causing an issue on some displays

As mentioned in our last post, we will continue to keep an eye out for player feedback and continue to improve the user experience. This patch has been rolled out to sync both the main and beta branches, so this patch is now out on both.

Also, as mentioned prior, we have archived older, pre-balancing builds rather than getting rid of them for those who prefer certain builds. In case you missed it from the last post, the initial release variant of the game can be still accessed via branch password "archivedbuilds" (no quotes). For those who prefer the pre-balance changes of the game, we want to ensure these builds were still accessible. Note we cannot back-patch issues such as TAA and Font fixes however, which are included in the now-live build on main & beta.

You can also join the developer's discord here for quicker feedback and question submissions:

https://discord.gg/NTCSrmCNcn

Thank you again for the support on the title everyone! It means a lot to us and we hope you continue to enjoy Silly Polly Beast!

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Major update23 Feb 2026Silly Polly Beast 1.2 Update TrailerHello everyone, We are extremely happy to announce that the Silly Polly Beast 1.2 Update is now live everywhere! While this patch has been live (quietly) on Steam for several weeks now, the patch is now live on all other places which the game is distributed. To celebrate this patch being universally out now, we've created a brand new trailer, which can be seen below. See a different perspective…Silly Polly BeastGame update21 Jan 20261.2 Update Now On Main BranchHello everyone, Thank you for your continued support of Silly Polly Beast. This is just a quick announcement that the 1.2 Update, prior accessed via the beta branch, is now live on the default branch. The changelog (mirrored from prior Steam post) can be found below: New content: · A new (optional) third-person camera mode has been added as a New Game+ feature. This mode is available to everyon…In-game event10 Jan 2026Public beta test for new 3rd person mode now available!Thank you very much for continuing to play and support Silly Polly Beast - your feedback helps make the game even better! Special thanks to the Anji Games Discord server for actively helping with testing the new update. Some of you may have already seen some previews about what's been cooking - the biggest part of upcoming updates is a new third-person camera mode for New Game+ ! This is a new…